D3DLISTENER, 292
debugging scripts, 119
Default playmode, 81
design-time files, 18
dialog in Halo, 428
DirectMusic, 3, 135
in Worms Blast, 465
integration in NOLF, 412
DirectMusic Producer, 3, 17, 75
DirectSound, 135
in Halo, 421
Listener, 291
voice management, 297
DirectX 7, 136
DLS, 8, 149
articulations, 30
creating DLS banks, 379, 397
editor, 399
for the web, 442
in NOLF, 392
in Wide Sounds, 442
in Worms Blast, 466
Level 1, 27
Level 2, 8
on the web, 434
optimization in Asheron's Call, 488
DLS Collection, 8, 9
creating, 23
memory implications of using, 13
DLS Designer, 23
in NOLF, 397
DLS instruments, 9
auditioning, 29
creating, 25, 27
layers in, 27
looping, 24
regions in, 27
stereo, 32
DMO, 228
accessing in AudioPath, 248
AudioPath, 235
AudioPath Stage, 251
Buffer, 228
Compression, 228
CPU, 237
Distortion, 229
file configuration, 229
GUID, 236
Jones, 238
name, 249
programming interface, 257
property page, 241, 258
Reverb, 228
Send, 228
DMUS_CHORD_KEY, 219
DMUS_CHORD_PARAM, 219
DMUS_OBJECTDESC, 154, 156, 172
DMUS_PCHANNEL_ALL, 235
DMUS_SEGF_AFTERLATENCYTIME, 207
DMUS_SEGF_AFTERQUEUETIME, 207
DMUS_SEGF_ALIGN, 210
DMUS_SEGF_AUTOTRANSITION, 186, 208, 214
DMUS_SEGF_BEAT, 205
DMUS_SEGF_INVALIDATE_PRI, 212
DMUS_SEGF_MARKER, 205
DMUS_SEGF_MEASURE, 205
DMUS_SEGF_NOINVALIDATE, 212
DMUS_SEGF_REFTIME, 206
DMUS_SEGF_SEGMENTEND, 206
DMUS_SEGF_TIMESIG_ALWAYS, 208
DMUS_SEGF_USE_AUDIOPATH, 213, 234
DMUS_SEGF_VALID_START_BEAT, 210
DMUS_SEGF_VALID_START_GRID, 210
DMUS_SEGF_VALID_START_MEASURE, 210
DMUS_SEGF_VALID_START_TICK, 210
DMUS_SEGMENT_QUEUE, 206
DMX control, 436
Dolby Digital, 419
Don't Cut Off note property, 101
Doppler, 292
in Halo, 425
Download(), 232
Downloadable Sounds format, 8
downloading, 129
dream interpretation, 283
drum loops, 467
DS3DLISTENER, 331
dxguid.lib, 142