Flylib.com
Macromedia Flash Enabled. Flash Design and Development for Devices
Macromedia Flash Enabled. Flash Design and Development for Devices
ISBN: 735711771
EAN: N/A
Year: 2002
Pages: 178
BUY ON AMAZON
Main Page
Table of content
Copyright
OUR CONTRIBUTORS
ABOUT THE TECHNICAL EDITORS
ACKNOWLEDGMENTS
A Message from New Riders
Visit Our Web Site: www.newriders.com
Email Us from Our Web Site
Chapter 1. INTRODUCTION TO MACROMEDIA FLASH FOR EMBEDDED DEVICES
A LITTLE FLASH HISTORY
THE EXPANDING POPULARITY OF FLASH
WHAT YOU LL FIND IN FLASH ENABLED
Part I: GETTING STARTED WITH FLASH ON DEVICES
Chapter 2. CREATING CONTENT FOR THE POCKET PC USING FLASH
WHAT IS THE FLASH PLAYER FOR POCKET PC?
WHY USE FLASH FOR THE POCKET PC?
ON WHICH POCKET PCS CAN THE FLASH PLAYER FOR POCKET PC RUN?
WHAT ISN T SUPPORTED IN THE FLASH PLAYER FOR POCKET PC?
CONTENT CREATION GUIDELINES
VIDEO IN FLASH FOR THE POCKET PC
MEMORY AND MEMORY MANAGEMENT WITH FLASH FOR THE POCKET PC
DEVICE SPEED AND FRAMES PER SECOND
DETECTING THE PROCESSOR SPEED ON THE POCKET PC WITH FLASH
SCREEN ECONOMY WITH FLASH FOR THE POCKET PC
ROTATING FLASH CONTENT FOR THE POCKET PC
INTERNET EXPLORER FOR POCKET PC
HTML AND THE INTERNET EXPLORER FOR POCKET PC
USING JAVASCRIPT WITH FLASH FOR THE POCKET PC
SNIFFING FOR INTERNET EXPLORER FOR POCKET PC ON THE SERVER
DISTRIBUTING YOUR FLASH CONTENT FOR THE POCKET PC
EMULATION OF THE POCKET PC FOR TESTING
TEST, TEST, TEST, AND TEST SOME MORE
ADVANCED TOPICS
SUMMARYTHAT S ALL, FOLKS
Chapter 3. INTERFACE DESIGN FOR DEVICES
COMMON INTERFACE ISSUES
SPECIAL CONSIDERATIONS FOR DEVICES
CREATING STANDARD COMPONENTS FOR DEVICES
OPTIMIZING INTERFACES
SUMMARY
Chapter 4. TYPOGRAPHY IN FLASH FOR DEVICES
WHAT ARE PIXEL FONTS?
TYPE CONSIDERATIONS
PIXEL PROBLEMS IN FLASH
THE SOLUTION TO PIXEL PROBLEMS
USAGE OVERVIEW
MINIML FONT NUMBER SYSTEM
MAKING YOUR OWN FLASH PIXEL FONT
FONTS IN APPLICATION
SUMMARY
Chapter 5. FROM START TO FINISH: UNDERSTANDING THE FLASH APPLICATION DEVELOPMENT WORKFLOW
INTRODUCING THE EVENT GUIDE APPLICATION
PLANNING YOUR PROJECT
CREATING THE FLASH PROJECT
SUMMARY
Part II: ADVANCED FLASH DEVELOPMENT FOR DEVICES
Chapter 6. CREATING MOTION GRAPHICS AND CHARACTER ANIMATION FOR THE POCKET PC USING FLASH
PLANNING, ORGANIZING, AND OPTIMIZATION
KEYS TO MOTION GRAPHICS
KEYS TO CHARACTER ANIMATION
SUMMARY
Chapter 7. CREATING INTERACTIVE GAMES FOR DEVICES USING FLASH
CONSTRAINTS OF THE GAME PLATFORM
GAME CATEGORIES -WHAT WORKS ON THE POCKET PC, AND WHAT DOESN T?
MAKING A CARD GAME
SUMMARY
Part III: CREATING APPLICATIONS FOR DEVICES WITH FLASH
Chapter 8. DATA PERSISTENCE WITH FLASH, JSCRIPT, AND HTTP COOKIES
WHAT ARE HTTP COOKIES?
DATA FLOW BETWEEN FLASH, JSCRIPT, AND COOKIES
DISSECTING FLASHTONE
SUMMARY
Chapter 9. STANDALONE APPLICATION DEVELOPMENT USING FLASH AND JAVA
DEVELOPING WITH AN N-TIERED ARCHITECTURE
PLATFORM INDEPENDENCE
WHY USE DIFFERENT TECHNOLOGIES FOR A SINGLE PROJECT?
THE TEXTTOOL APPLICATION WE ARE BUILDING
JAVA ON THE POCKET PC
FLASH ON POCKET PC
BUILDING THE TEXTTOOL BACK-END
UNDERSTANDING THE FLASH USER INTERFACE
SUMMARY
Chapter 10. SERVER-SIDE DYNAMIC CONTENT FOR FLASH-ENABLED DEVICES
WHAT IS MACROMEDIA GENERATOR?
WHAT IS JGENERATOR?
ADVANTAGES AND DISADVANTAGES OF USING A SERVER-SIDE TOOL FOR DYNAMIC CONTENT FOR DEVICES
CREATING GENERATOR TEMPLATES: THE AUTHORING WORKFLOW
TWO TECHNIQUES FOR SERVER-SIDE DYNAMIC CONTENT CREATION
SUMMARY
Part IV: FLASH FOR TELEVISION
Chapter 11. FLASH CONTENT FOR TELEVISION
GENERAL TELEVISION DISPLAY ISSUES
INTERLACING
FLASH FOR NON-BROADCAST TV: VHS, MINIDV, DVD
FLASH FOR BROADCAST TELEVISION
FLASH FOR TV BROWSERS
PROBLEMS IN DEVELOPING ANIMATION FOR TV BROWSERS
FLASH FOR ENHANCED TV
SUMMARY
Chapter 12. DEVELOPING FLASH CONTENT FOR THE SONY PLAYSTATION 2
THE THREE VERSIONS OF THE FLASH PLAYER
FLASH DESIGN IN ACTION: OUR EXPERIENCE WITH LUCASARTS
THE ADVANTAGES OF USING FLASH FOR SONY PLAYSTATION 2 GAME TITLES
USER INTERFACE LOGIC FOR FLASH IN A GAME TITLE DEVELOPMENT ENVIRONMENT
USER INTERFACE DESIGN ISSUES FOR SONY PLAYSTATION 2
THE FUTURE OF FLASH DEVELOPMENT ON CONSOLES
SUMMARY
Part V: THE FUTURE OF FLASH AND EMBEDDED DEVICES
Chapter 13. AFTERWORD: LOOKING FORWARD
THE STATE OF DEVICES TODAY
DEVICES IN THE FUTURE
Part VI: APPENDIXES
Appendix A. FLASH PLAYER FOR THE NOKIA 9200 COMMUNICATOR SERIES AUTHORING GUIDELINES
SUPPORTED PLATFORMS
LANGUAGES
DEVELOPING CONTENT
USING BITMAPS
DEPLOYING CONTENT
DYNAMIC CONTENT
TRADEMARKS
Appendix B. FLASH DEVICE MATRIX
Appendix C. FLASH DEVICE RESOURCES
GENERAL FLASH DEVICE RESOURCES
TYPOGRAPHYFONTS
SERVER-SIDE DYNAMIC FLASH
FLASH AND JAVA
DEVICE RESOURCES
AUTHOR WEB SITES
Appendix D. POCKET PC DEVICE DETECTION
SERVER-SIDE DETECTION
CLIENT-SIDE DETECTION
Appendix E. MICROSOFT POCKET INTERNET EXPLORER ON POCKET PC 2002
HTML
WAP
DHTML
Protocols
Scripting
ActiveX Controls
Downloading controls
XML support
Cascading style sheets
Font downloading
Data binding
Java
Native file formats
Recording file formats
User-Agent string
Cache
Subscriptions, offline browsing
Colors resolution
Auto-complete URL
Link highlighting
View HTML source
Favorites
Input devices
Cookies
User authentication
Security
Newsgroups
CDF
MIME type helpers
Printing
Web server
Appendix F. USING FLASH FOR DEVELOPING TOUCH-SCREEN KIOSKS
PLANNING DEPLOYMENT OF FLASH MX ON A TOUCH-SCREEN KIOSK
GENERAL TOUCH-SCREEN HARDWARE INFORMATION
ALTERNATIVE TOUCH-SCREEN TECHNOLOGY
SPECIFIC TOUCH-SCREEN HARDWARE NUANCES AND TECHNOLOGIES
GENERAL TIPS FOR WORKING WITH TOUCH SCREENS
TIPS FOR DEVELOPING FLASH APPLICATIONS ON TOUCH SCREENS
EXPLORING THE POSSIBILITIES
Appendix G. WHAT S ON THE WEB SITE
Updates
Source Files
Resources
Feedback
Macromedia Flash Enabled. Flash Design and Development for Devices
ISBN: 735711771
EAN: N/A
Year: 2002
Pages: 178
BUY ON AMAZON
ERP and Data Warehousing in Organizations: Issues and Challenges
ERP System Acquisition: A Process Model and Results From an Austrian Survey
Data Mining for Business Process Reengineering
Intrinsic and Contextual Data Quality: The Effect of Media and Personal Involvement
Healthcare Information: From Administrative to Practice Databases
Development of Interactive Web Sites to Enhance Police/Community Relations
Beginning Cryptography with Java
The JCA and the JCE
Message Digests, MACs, and HMACs
Asymmetric Key Cryptography
Certificate Revocation and Path Validation
Appendix B Algorithms Provided by the Bouncy Castle Provider
Adobe After Effects 7.0 Studio Techniques
Transform Offsets
Film, HDR, and 32 Bit Compositing
Conclusion
Heat Distortion
All Hail Reference
FileMaker Pro 8: The Missing Manual
An Very Quick Database Tour
Comments
Extending Calculations
Your First Script
The Importance of the Layout
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 23. Find All Available Wireless Networks
Hack 61. Unwire Your Pistol Mouse
Hack 88. Primestar Dish with Biquad Feed
Section A.1. 802.11: The Mother of All IEEE Wireless Ethernet
Section B.3. Antenna Guide
Microsoft WSH and VBScript Programming for the Absolute Beginner
Processing Collections of Data
Using Procedures to Organize Scripts
Handling Script Errors
Using the Windows Registry to Configure Script Settings
Appendix A WSH Administrative Scripting
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies