WHAT YOU'LL FIND IN FLASH ENABLED
This book covers many of the subjects and content creation guidelines just mentioned. You'll learn how to use type on embedded systems not only to make type legible, but also to lift the Kimono to see the proper ways for using type. In Chapter 3, "Interface Design for Devices," you'll create and use interfaces in Flash, which can be scaled to multiple devices. Later you'll explore everything we mean everything about creating content for the Pocket PC. This book will then move on to creating animation and games for the Pocket PC. Moving from content creation to server side and delivery, you'll learn online and offline applications and creating standalone applications with Flash and Java. You'll then learn about Flash for television and developing content for the Sony PlayStation 2. This great resource then concludes in a bow with server-side Dynamic Flash content, the future of Flash, and appendices that will help you figure out where your Flash content can go.
We've assembled the best authors from around the globe, all who have written many bestselling books and who speak at conferences around the world. We're hoping their experiences in these new and emerging vessels of creativity cannot only inspire, but teach.