Parts can be extended or repaired by cutting and pasting similar material.
Logic's dragging behavior can be changed to suit the editing need.
Cross fades can smooth out edit seams and can be placed automatically or manually over Regions.
A composite track is made up of material taken from contributing takes.
Consistent audio output and view levels help in comparing audio material.
Isolating material for a composite track is done quickly by slicing up Regions and muting unwanted material.
It is necessary to combine the desired contributing material onto a single track to create cross fades and adjust edit seams.
The Sample Editor allows extremely fine edits and adjustments to an Audio Region.
Digital clicks and spikes can be eliminated in the Sample Editor with the Pencil tool.