Joining Curves and Continuity

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Overview

Most graphics books concentrate heavily on vectors because they form the basis of nearly everything that is moved and drawn on the screen. In this book, very little material depends on vectors (although they do rear their ugly little heads occasionally). The only place you really need to worry about vector operations is when you are computing the normal vectors for a surface. I'm including this appendix to make sure we are all on the same page about the following concepts:

  • A simple definition of vectors

  • Normalizing vectors

  • Computing the vector cross product

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Focus on Curves and Surfaces
Focus On Curves and Surfaces (Focus on Game Development)
ISBN: 159200007X
EAN: 2147483647
Year: 2003
Pages: 104
Authors: Kelly Dempski

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