List of Tables


Chapter 2: Types, Variables, and Simple I/O: The Useless Trivia Program

Table 2.1: SELECTED ESCAPE SEQUENCES
Table 2.2: MATHEMATICAL OPERATORS WITH INTEGERS
Table 2.3: MATHEMATICAL OPERATORS WITH FLOATING-POINT NUMBERS
Table 2.4: USEFUL STRING METHODS
Table 2.5: SELECTED TYPE CONVERSION FUNCTIONS
Table 2.6: USEFUL AUGMENT ASSIGNMENT OPERATORS

Chapter 3: Branching, while Loops, and Program Planning: The Guess My Number Game

Table 3.1: COMPARISON OPERATORS
Table 3.2: B RANCHING STRUCTURES SUMMARY

Chapter 5: Lists and Dictionaries: The Hangman Game

Table 5.1: SELECTED LIST METHODS
Table 5.2: SELECTED DICTIONARY METHODS

Chapter 6: Functions: The Tic-Tac-Toe Game

Table 6.1: TIC-TAC-TOE FUNCTIONS

Chapter 7: Files and Exceptions: The Trivia Challenge Game

Table 7.1: SELECTED FILE ACCESS MODES
Table 7.2: SELECTED FILE METHODS
Table 7.3: shelve ACCESS MODES
Table 7.4: SELECTED EXCEPTION TYPES

Chapter 9: Object-Oriented Programming: The Blackjack Game

Table 9.1: BLACKJACK CLASSES

Chapter 10: GUI Development: The Mad Lib Program

Table 10.1: SELECTED GUI ELEMENTS

Chapter 11: Graphics: The Pizza Panic Game

Table 11.1: COMMONLY USED games MODULE CLASSES
Table 11.2: USEFUL Screen METHODS
Table 11.3: USEFUL Games_Object METHODS

Appendix A: LiveWires Reference

Table A.1: Screen ATTRIBUTES
Table A.2: Screen METHODS
Table A.3: Games_Object'S CONSTRUCTOR PARAMETERS
Table A.4: Games_Object METHODS
Table A.5: Text ATTRIBUTES
Table A.6: Text METHODS
Table A.7: Message ATTRIBUTES
Table A.8: Animation ATTRIBUTES
Table A.9: games FUNCTIONS
Table A.10: SOUND OBJECT METHODS
Table A.11: games KEY CONSTANTS




Python Programming for the Absolute Beginner
Python Programming for the Absolute Beginner, 3rd Edition
ISBN: 1435455002
EAN: 2147483647
Year: 2003
Pages: 194

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