Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] NameServer class NetFourByFour class NetTour3D class diagrams code for NVE, as simple scene creation, client server activities broadcasting client-to-client messaging server monitoring distributed sprite class distributed sprite creation distributed sprite moving and rotating sprite detail requests, responding to sprite details, other client's sprites defining local networking client/server model communication, elements of bandwidth latency protocol reliability topology example code firewalls applets as clients proxy authorization web page retrieval web-based client and server other Java approaches P2P Java programming multicasting P2P model TCP client and multiplexing server and multithreaded server and sequential server UDP client and server NormalGenerator class NotesSynth, extending NVE (networked virtual environment) background on elements of consistency dead reckoning objects real-time scalability security spaces 2nd users (avatars) views gaming acronyms other Java NVEs Sun Game Server |