P


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

NameServer class
NetFourByFour class
NetTour3D
     class diagrams
     code for
     NVE, as simple
     scene creation, client
     server activities
         broadcasting
         client-to-client messaging
     server monitoring
         distributed sprite class
         distributed sprite creation
         distributed sprite moving and rotating
         sprite detail requests, responding to
         sprite details, other client's
     sprites
         defining
         local
networking
     client/server model
     communication, elements of
         bandwidth
         latency
         protocol
         reliability
         topology
     example code
     firewalls
         applets as clients
         proxy authorization
         web page retrieval
         web-based client and server
     other Java approaches
     P2P Java programming
         multicasting
     P2P model
    TCP client
         and multiplexing server
         and multithreaded server
         and sequential server
         UDP client and server
NormalGenerator class
NotesSynth, extending
NVE (networked virtual environment)
     background on
     elements of
         consistency
         dead reckoning
         objects
         real-time
         scalability
         security
         spaces 2nd
         users (avatars)
         views
     gaming acronyms
     other Java NVEs
         Sun Game Server



Killer Game Programming in Java
Killer Game Programming in Java
ISBN: 0596007302
EAN: 2147483647
Year: 2006
Pages: 340

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