Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] FadeMidi class fault fractal FBFWatcher class FBM (Fractal Brownian Motion) fractal Figure class FileFilter class filters, chaining FloatControl class FlockBehavior class flocking boids Flocking3D 2nd ancestor of boid behavior in boids, grouping class diagram code for features illustrated in flock behavior boid animation eat prey other flocks and velocity rules predator behavior prey behavior velocity rules obstacles boid shape boid types scene creation floor tiles axis labels colored FourByFour class FPS (frames per second) 2nd execution speed control good game value FPShooter3D (first-person) ammunition management shooting the gun class diagrams code for images in the viewpoint using GIFs laser beam management firing beam target setup user's viewpoint initializing moving positioning and moving Fractal Brownian Motion (FBM) fractal FractalLand3D class diagrams flatness code for collision avoidance fractal land linear fog user controls ground stripification texture minification textures, multiple key presses landscapes floors generating heights, picking other fractal examples terrain representation walls scene objects terrain following FractalLand3D class FractalMesh class freeware/shareware games FSEM (Full-Screen Exclusive Mode) |