Chapter 18. 3D SpritesIn this chapter, I'll develop a Sprite3D class, which can be subclassed to create different kinds of sprites. The user's sprite (a robot) and a chasing sprite (a hand) are shown in action in Figure 18-1 sharing the checkerboard with some scenery (a palm tree and castle) and obstacles (the red poles). Figure 18-1. 3D sprites in actionFeatures illustrated by the Tour3D application include:
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