[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] N-ary trees 2nd Namco history of game programming name servers 2nd name table (NES) history of game programming narrative ideas based on National Institute of Standards and Technology (NIST) web site natural selection. [See evolutionary theory] nature complexity of 2nd nature, rendering. [See outdoors rendering] nature. [See also organic rendering] NDFA (Nondeterministic Finite Automata) NES (Nintendo Entertainment System) history of game programming 2nd 3rd networked games presentation process 2nd networking call sequences TCP and UDP clients client-server games designing small area games 2nd 3rd clients TCP clients 2nd 3rd 4th 5th 6th 7th 8th UDP clients 2nd Internet operational overview 2nd 3rd MMG (massively multiplayer games) 2nd data extrapolation 2nd 3rd dynamic servers 2nd 3rd hierarchical messaging 2nd server clusters 2nd spatial subdivision 2nd state change information 2nd servers multiclient servers 2nd 3rd 4th 5th 6th 7th 8th TCP servers 2nd 3rd 4th UDP servers 2nd sockets 2nd preventing socket blocks 2nd TCP (Transmission Control Protocol) 2nd 3rd UDP (User Datagram Protocol) 2nd Nintendo history of game programming 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Nintendo 64 history of game programming Nintendo Entertainment System (NES) history of game programming 2nd 3rd NIST (National Institute of Standards and Technology) web site node relaxation Dijkstra's algorithm nodes in Doom nodes (trees) nonblocking sockets nonconservative triangle reduction algorithms 2nd 3rd nondeterministic automata 2nd 3rd Nondeterministic Finite Automata (NDFA) nondirected graphs nonphotorealistic rendering. [See NPR] normalized decomposition NP-Hard problems NPCs rendering 2nd NPR (nonphotorealistic rendering) 2nd cel shading 2nd outlined drawing 2nd painterly rendering 2nd pencil rendering 2nd 3rd stroked outlines 2nd NTT DoCoMo's I-Mode service history of game programming Nutting Associates history of game programming NVIDIA cards VARs (vertex array range) 2nd NVIDIA web site |