[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] M.U.L.E. (Multiple User Labor Element) history of game programming 2nd machine guns (shooting behaviors) 2nd Magnavox Odyssey history of game programming 2nd magnetism design pattern 2nd maintenance phase (game programming) 2nd 3rd 4th Manhattan distance equation Manhattan distance metrics Maniac Mansion history of game programming mapped games isometric engines 2nd 3rd 4th multilayered engines 2nd page-swap scrollers 2nd parallax scrollers 2nd screen-based games 2nd scrolling games 2nd 3rd tile tables format of tiles 2nd number of tiles 2nd mapping matrix (mapped games) maps (STL containers) 2nd maps. [See also influence maps (IMs)] Mario action games history of game programming platform game AI systems Mario Bros mapped games Marufuku Company history of game programming masks 2D game programming 2nd massively multiplayer games. [See MMG] Master System (Sega) history of game programming material synthesis. [See textures] mathematical formulas, review of distance-related formulas between planes 2nd between two lines 2nd between two points 2nd from point to line 2nd from point to plane 2nd matrices 2nd addition 2nd basis matrices 2nd 3rd 4th concatenation of transforms 2nd determinant for geometric transforms 2nd inverse 2nd multiplication 2nd rotation scaling 2nd translation 2nd transposition trigonometry 2nd 3rd vector math cross product 2nd dot product 2nd modulo mathematics simplifying (performance tuning) 2nd matrices converting quaternions to 2nd review of formulas 2nd addition 2nd basis matrices 2nd 3rd 4th concatenation of transforms 2nd determinant for geometric transforms 2nd inverse 2nd multiplication 2nd rotation scaling 2nd translation 2nd transposition matrices (OpenGL). [See transformations (OpenGL)] Matsushita history of game programming maximax features (feature set development) maximin features (feature set development) Maya Personal Edition history of game programming Medal of Honor hiding behaviors memory management 2D game programming on older hardware 2nd iterators (STL) particle systems 2nd vectors (STL containers) memory structure AI systems memory usage geometry formats (3D pipelines) 2nd GPU memory access 2nd hash tables 2nd linked lists multi-key tables of mapped games of sprites 2D game programming 2nd 3rd 4th of tiles formula for performance tuning 2nd 3rd 4th 5th spatial indexes outdoors rendering textures caching and paging 2nd color reduction 2nd 3rd compression 2nd mesh reconstruction ROAM 2nd 3rd 4th 5th meshes. [See also progressive meshes] Metal Gear Solid 2 cloud rendering mice 2nd 3rd mouse look (first-person shooters) 2nd Microsoft history of game programming Microsoft Direct3D. [See Direct3D] Microsoft Xbox history of game programming milestones in production process military strategy. [See tactical AI] minimax features (feature set development) minimax method feature set development 2nd 3rd minimin features (feature set development) Minnaert model mipmapping 2nd 3rd geomipmapping 2nd 3rd 4th 5th mipmaps performance tuning MITS Altair 8800 history of game programming Miyamoto, Shigeru game design ideas history of game programming MMG (massively multiplayer games) 2nd data extrapolation 2nd 3rd dynamic servers 2nd 3rd hierarchical messaging 2nd server clusters 2nd spatial subdivision 2nd state change information 2nd mod-making. [See content creation tools] modelview matrix Direct3D modelview matrix (OpenGL) modules. [See classes] modulo vector math formula Monkey Island page-swap scrollers Monte Carlo estimation Morita, Akio history of game programming mouse invention of mouse look (first-person shooters) 2nd mouse. [See mice] movies. [See films] moving spheres tests 2nd 3rd 4th MUD (Multi-User Dungeon) history of game programming 2nd multi-key tables 2nd 3rd Multi-User Dungeon (MUD) history of game programming 2nd multiclient servers 2nd concurrent servers 2nd 3rd 4th iterative servers 2nd multilayered engines 2nd multimaps (STL containers) 2nd multimedia programming. [See presentation section (programming)] multipass rendering techniques for textures 2nd 3rd 4th 5th multiplayer games history of game programming 2nd 3rd multiplayer games. [See also networking] Multiple User Labor Element (M.U.L.E.) history of game programming 2nd multiplication of matrices 2nd multisets (STL containers) 2nd multitexturing 2nd mutations evolutionary computation 2nd |