So What Does All This Mean?

This chapter attempts to demonstrate that games don't have to follow the same tired old conventions. Here were 13 ideas, none of which follow any of the current conventions of game design yet each one could be made into a compelling game, even a hit if well implemented.



Chris Crawford on Game Design
Chris Crawford on Game Design
ISBN: 0131460994
EAN: 2147483647
Year: 2006
Pages: 248

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