About the Technical Reviewers

These reviewers contributed their considerable hands-on expertise to the entire development process for Chris Crawford on Game Design. As the book was being written, these dedicated professionals reviewed all the material for technical content, organization, and flow. Their feedback was critical to ensuring that Chris Crawford on Game Design fits our reader's need for the highest-quality technical information.

Dustin Clingman began programming at the age of 13 on the Apple IIe computer. A storyteller at heart, Dustin began making pen and paper expansions for the wildly popular Dungeons & Dragons. His efforts blossomed into a true love affair for games and game development when he learned to combine his imagination with the technical requirements of programming. At age 14, Dustin wrote his first game, Seeker, on the Apple IIe. Today, Dustin is a professor of Game Design and Development at Full Sail Real World Education in Winter Park, Florida and President of the game studio Zeitgeist Games, Inc. (www.zeitgeistgames.com). Dustin frequently speaks at IGDA events and conferences around the country. His current and recent projects include Game Designer on the Zeitgeist title, Blackmoor; serving as a contributing author on Get in the Game! (New Riders, 2002); and programming credits on Java Gran Prix, an F1 simulator for Sun Microsystems.

Greg Costikyan has designed more than 30 commercially released board, role-playing, computer, online, and wireless games. He is a five-time winner of the Origins Award and has been inducted into the Adventure Gaming Hall of Fame for a lifetime of accomplishment as a game designer. His games have been selected on more than a dozen occasions for inclusion in the Games 100, Games magazine's annual round-up of the best 100 games in print. He co-founded Unplugged Games, one of the first North American wireless game start-ups. He writes about games, game design, and game industry business associations for publications including Salon, the New York Times, Wall Street Journal Interactive, Game Developer magazine, and his blog. He is the author of multiple industry reports on the games industry. He has also written four published science fiction novels.



Chris Crawford on Game Design
Chris Crawford on Game Design
ISBN: 0131460994
EAN: 2147483647
Year: 2006
Pages: 248

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