[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Z] tables frequency tables talent TaleSpin Talk to the Animals. [See also Siboot]2nd [See also Siboot] tanagadalang Tanktics 2nd 2-player version 2nd 3rd Avalon-Hill initial programming input and output 2nd 3rd KIM-1 2nd 3rd life of line of sight calculating linguistic input 2nd 3rd maps 2nd 3rd 4th 5th 6th planning moves 2nd 3rd porting to PET platform 2nd producing, marketing, and selling 2nd 3rd results of showing it off sound effects 2nd technical schools technology designing before the game 2nd 3rd VCS 2nd 3rd 4th 5th 6th 7th technology transitions ideas for 2nd 3rd technology-versus psychology 2nd Television Interface Adapter (TIA) television. [See cinema] terrain adding to Guns & Butter 2nd Legionnaire 2nd Patton versus Rommel trees wargames 2nd 3rd 4th 5th Texas Instruments sound-effects chips text adventures text variables third-world dictator 2nd Thirty Years War Thoughts on the Word Set 2nd threaded execution Three Mile Island throwing 2nd TIA (Television Interface Adapter) titles tools fundamental properties of mistakes over-reliance on tools 2nd 3rd 4th 5th 6th Touched with Fire (s/b ital) tracing line of sight 2nd 3rd 4th 5th 6th 7th 8th Trameil, Jack Tramp Abroad, A (s/b ital) transitive combat relationships trees hexgrids Trust and Betrayal tuning Eastern Front (1941) 2nd 3rd 4th 5th 6th Turn Signals are the Facial Expressions of Automobiles (s/b ital) twitch games two-dimensional display typing Tyrannosaurus Rex attacking creative ideas 2nd 3rd |