[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Z] Pac-Man 2nd parsers 2nd 3rd 4th 5th inverse parsers 2nd 3rd 4th 5th 6th 7th password files hiding 2nd reading 2nd 3rd 4th 5th 6th 7th pathways neural pathways sensorimotor challenges 2nd 3rd 4th 5th 6th pattern recognition 2nd Patton Strikes Back 2nd anti-piracy 2nd 3rd color problems results of 2nd rules of 2nd storytelling 2nd user interfaces 2nd visual presentations 2nd Patton versus Rommel geometric AI 2nd 3rd 4th 5th 6th grids 2nd 3rd help results of 2nd payoff for interactive games 2nd 3rd 4th people faces 2nd 3rd 4th People, Not Things! (s/b in quotes) periodicals 2nd Perspective of the World, The (s/b ital) physical conflict 2nd piracy. [See anti-piracy] planets designing 2nd planning moves in wargames 2nd 3rd platforms play exotic play 2nd fun 2nd 3rd help 2nd history of 2nd 3rd metaphorical play 2nd 3rd safety 2nd 3rd playtesters playthings pleasurable experiences cartoons 2nd 3rd comics 2nd videogames 2nd 3rd 4th 5th 6th Poetics (s/b ital) political conflict politics Balance of the Planet corporate politics 2nd 3rd of innovation 2nd population designing ideas for 2nd Populous porting Tanktics to PET platform 2nd Power of Myth, The (s/b ital) Prehistory of the Mind, The (s/b ital) press dealing with 2nd problems with decentralization 2nd with scheduling Balance of the Planet 2nd process intensity 2nd 3rd versus data intensity balance data capacity difficulty of abstraction 2nd substitutability processing power producing Tanktics 2nd 3rd productivity ideas for 2nd programming resources for learning 2nd properties of tools provinces building 2nd psychology resources for learning what makes people tick 2nd 3rd 4th versus technology 2nd publicity for Balance of Power 2nd publishers publishing games Balance of Power 2nd 3rd purchasing software for special reasons Purser, Robert puzzles pyramid systems for generating products |