index_I

 

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

I Sing the Body Electronic  2nd  3rd  4th  5th 
IBM
    as customer-driven company 
IFEs (in-flight entertainment systems)  2nd  3rd 
    P@ssport case study  [See also Sony Trans Com']
image reorientation
    Logitech ScanMan  2nd  3rd 
image resizing
    Logitech ScanMan  2nd 
implementation model 
in-car navigation system prototype  2nd  3rd 
in-flight entertainment systems (IFEs)  2nd  3rd 
    P@ssport case study  [See also Sony Trans Com']
industrial age 
industrial design  2nd 
inflecting the interface 
inflexibility of software  2nd 
information
    software's providing of 
    versus facts 
information age 
installation  2nd 
instant gratification in software 
interaction design
    "inflecting the interface" 
    "less is more" philosophy  2nd  3rd  4th 
    "pretend it's magic" exercise 
        Logitech ScanMan case study  2nd  3rd 
    as goal-directed  2nd 
    assumptions of limitations  2nd 
    benefits  2nd 
    cast of characters  2nd  3rd 
    commitment to  2nd 
    defined 
    documenting  2nd  3rd  4th 
        benefit to companies 
        benefit to managers  2nd 
        benefit to marketing  2nd 
        benefit to programmers  2nd  3rd 
        benefit to tech support 
        benefit to technical writers 
    effect on code  2nd 
    frustrations of 
    generating customer loyalty with  2nd 
    goals  2nd 
        corporate  2nd 
        false  2nd  3rd 
        hygienic 
        personal  2nd  3rd  4th  5th  6th 
        practical  2nd 
        versus tasks  2nd 
    hiring designers  2nd 
    inflecting the interface 
    interaction implementation and 
    perpetual intermediates  2nd  3rd  4th  5th 
    personas  2nd  3rd 
        as communications tools  2nd  3rd  4th 
        buyer personas  2nd 
        customer demands and  2nd 
        designers' need for  2nd 
        Logitech ScanMan case study  2nd  3rd  4th  5th 
        naming 
        negative personas 
        precision versus accuracy  2nd  3rd 
        primary personas  2nd 
        skill levels  2nd 
        Sony Trans Com's P@ssport case study  2nd  3rd  4th  5th  6th  7th  8th  9th 
        specifying  2nd 
        stereotyping 
        versus users  2nd  3rd 
    politeness  2nd 
        "polite" software characteristics  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th 
        politeness versus humanness  2nd  3rd 
    priority of 
    scenarios  2nd 
        breadth versus depth 
        constructing 
        daily use  2nd 
        edge case  2nd  3rd 
        necessary use 
    separating from program design 
    versus industrial design  2nd 
    versus interface design  2nd  3rd  4th  5th 
    versus new technology 
    versus self-referential design 
    vocabulary  2nd  3rd 
interaction designers
    responsibility for quality  2nd 
interaction implementation
    interaction design and 
interactive design
    versus product specifications 
interface design
    disadvantages  2nd  3rd 
    versus interaction design  2nd 
interface style guides  2nd 
    Apple  2nd 
    conflicts of interest  2nd 
    Microsoft  2nd 
Internet  [See WWW]
iterating
    reducing iterations 
iteration
    in design  2nd 
    personas 
    versus design  2nd  3rd  4th 

 


Inmates Are Running the Asylum, The. Why High-Tech Products Drive Us Crazy and How to Restore the Sanity
The Inmates Are Running the Asylum Why High Tech Products Drive Us Crazy &How to Restore the Sanity - 2004 publication
ISBN: B0036HJY9M
EAN: N/A
Year: 2003
Pages: 170

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