[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] I Sing the Body Electronic 2nd 3rd 4th 5th IBM as customer-driven company IFEs (in-flight entertainment systems) 2nd 3rd P@ssport case study [See also Sony Trans Com'] image reorientation Logitech ScanMan 2nd 3rd image resizing Logitech ScanMan 2nd implementation model in-car navigation system prototype 2nd 3rd in-flight entertainment systems (IFEs) 2nd 3rd P@ssport case study [See also Sony Trans Com'] industrial age industrial design 2nd inflecting the interface inflexibility of software 2nd information software's providing of versus facts information age installation 2nd instant gratification in software interaction design "inflecting the interface" "less is more" philosophy 2nd 3rd 4th "pretend it's magic" exercise Logitech ScanMan case study 2nd 3rd as goal-directed 2nd assumptions of limitations 2nd benefits 2nd cast of characters 2nd 3rd commitment to 2nd defined documenting 2nd 3rd 4th benefit to companies benefit to managers 2nd benefit to marketing 2nd benefit to programmers 2nd 3rd benefit to tech support benefit to technical writers effect on code 2nd frustrations of generating customer loyalty with 2nd goals 2nd corporate 2nd false 2nd 3rd hygienic personal 2nd 3rd 4th 5th 6th practical 2nd versus tasks 2nd hiring designers 2nd inflecting the interface interaction implementation and perpetual intermediates 2nd 3rd 4th 5th personas 2nd 3rd as communications tools 2nd 3rd 4th buyer personas 2nd customer demands and 2nd designers' need for 2nd Logitech ScanMan case study 2nd 3rd 4th 5th naming negative personas precision versus accuracy 2nd 3rd primary personas 2nd skill levels 2nd Sony Trans Com's P@ssport case study 2nd 3rd 4th 5th 6th 7th 8th 9th specifying 2nd stereotyping versus users 2nd 3rd politeness 2nd "polite" software characteristics 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th politeness versus humanness 2nd 3rd priority of scenarios 2nd breadth versus depth constructing daily use 2nd edge case 2nd 3rd necessary use separating from program design versus industrial design 2nd versus interface design 2nd 3rd 4th 5th versus new technology versus self-referential design vocabulary 2nd 3rd interaction designers responsibility for quality 2nd interaction implementation interaction design and interactive design versus product specifications interface design disadvantages 2nd 3rd versus interaction design 2nd interface style guides 2nd Apple 2nd conflicts of interest 2nd Microsoft 2nd Internet [See WWW] iterating reducing iterations iteration in design 2nd personas versus design 2nd 3rd 4th |