index_C

 

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

calendar software
    usability problems  2nd 
cancellation of products  2nd 
capability 
    versus viability 
case studies
    Elemental Drumbeat  2nd  3rd 
        competition  2nd 
        design  2nd  3rd 
        floating palettes  2nd 
        goals  2nd  3rd 
        personas  2nd 
        product success 
    Logitech ScanMan 
        "pretend it's magic" exercise  2nd  3rd 
        cropping tools  2nd  3rd 
        personas  2nd  3rd  4th  5th 
        reorienting images  2nd  3rd 
        resizing images  2nd 
        results 
    Sony Trans Com's P@ssport  2nd 
        designing interface  2nd  3rd  4th  5th 
        original interface  2nd 
        personas  2nd  3rd  4th 
cast of characters  2nd  [See also personas]3rd  4th  [See also personas]5th  6th  [See also personas]
    primary personas  2nd 
CD-ROM player
    cognitive friction of 
Chad Marchetti, Boy (Logitech ScanMan persona) 
choices
    presenting  2nd  3rd 
classroom management system 
Clevis McCloud (P@ssport persona) 
    designing interface for  2nd  3rd  4th 
cognitive friction  2nd  [See also bad design]
    apologists  2nd  3rd  4th  5th  6th 
        programmers as 
    CD-ROM player 
    computers 
    costs of  2nd  3rd 
    engineering skills and 
    microwave ovens 
    microwaves  2nd 
    picture-in-picture television  2nd  3rd 
    reaction to  2nd 
    remote keyless entry  2nd  3rd  4th 
    source of 
    survivors  2nd 
    Swiss Army knife  2nd 
    typewriters 
    versus industrial design problems  2nd 
    violins 
    WWW 
common sense in software 
common vocabulary
    specifying  2nd  3rd 
competing against attrition strategies  2nd 
completion
    determining  2nd 
computer literacy  2nd  3rd 
computer literate users  2nd 
Computer Tourette's 
computerized devices versus manual devices 
computerized systems 
computers
    ATMs  2nd 
    cognitive friction of 
    democratization of  2nd 
    emotional response to  2nd  3rd 
    employee training  2nd 
    handheld 
    IFEs  2nd  3rd 
    in alarm clocks  2nd 
    in cameras  2nd  3rd  4th 
    navigational (airplanes)  2nd 
    Porche Boxster 
    Porsche Boxster 
    problems
        displaying to user  2nd 
    technological advances  2nd 
    versus humans  2nd  3rd 
conceptual design 
conceptual integrity  2nd 
confirmation dialog boxes  2nd 
conflict of interest (in programmers) 
conflicts of interest
    interface style guides  2nd 
    programmers versus users 
consultants  2nd  3rd 
consumer electronics
    as dancing bearware  2nd  3rd 
control, programmers' need for  2nd 
core competence
    design as  2nd  3rd 
corner cases 
corporate goals  2nd 
Cosby, Kendall 
CPUs, sparing 
Cringely, Robert 
Cringely, Robert X. 
cropping tools
    Logitech ScanMan  2nd  3rd 
Crossing the Chasm 
culture of programming  2nd  3rd  [See also psychology of programmers]
    authority figures and 
    isolation  2nd 
    Microsoft  2nd  3rd  4th  5th 
    military culture comparison 
    propagation of 
    reusing code  2nd  3rd  4th 
    reverence for technical skill  2nd 
    scarcity thinking  2nd 
    sense of responsibility  2nd  3rd  4th 
    sense of superiority 
customer demands
    personas and  2nd 
customer loyalty
    advantages  2nd 
    Apple  2nd  3rd  4th 
    generating 
        by narrowing user audience  2nd  3rd 
        through interaction design  2nd 
    Microsoft  2nd 
    Novell  2nd 
customer-driven companies  2nd 
    as service companies  2nd  3rd 
    conceptual integrity  2nd 
cutting features  2nd 

 


Inmates Are Running the Asylum, The. Why High-Tech Products Drive Us Crazy and How to Restore the Sanity
The Inmates Are Running the Asylum Why High Tech Products Drive Us Crazy &How to Restore the Sanity - 2004 publication
ISBN: B0036HJY9M
EAN: N/A
Year: 2003
Pages: 170

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