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Creating Games in C++: A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148
Authors:
David Conger
,
Ron Little
BUY ON AMAZON
Creating Games in C: A Step-by-Step Guide
Table of Contents
Copyright
Acknowledgments
Introduction
What s Different About This Book
What s in This Book?
System Requirements
Free Stuff on the CD
Who Am I?
Part 1: The Really Basic Stuff
Chapter 1. What it Takes to be a Game Programmer
Programming Skills
Computer Graphics Skills
Game Design Skills
Art Skills
Sound and Music Skills
Summary
Chapter 2. Writing C Programs
Introducing the Dev-C Compiler
Programming in C
Essential Math Operators
Loops
While Loops
Do-while loops
Windows Programming
Game Programming
Summary
Part 2: ObjectOriented Programming in Games
Chapter 3. Introducing Object-Oriented Programming
Software Objects
Classes
Logical Operators
The If-Else Statement
Namespaces and Scope Resolution
A Brief Word About Structures
Summary
Chapter 4. Introducing the LlamaWorks2D Game Engine
A Step-by-Step Overview
How Does Llamaworks2D Work?
A Stationary Ball
A Bouncing Ball
Getting Good Results
Summary
Chapter 5. Function and Operator Overloading
What Is Overloading?
Implementing a Vector Class with Overloading
Summary
Chapter 6. Inheritance: Getting a Lot for a Little
What Is Inheritance?
Deriving Classes
Protected Members
Overriding Base Class Functions
Customizing Your Game with Inheritance
Summary
Part 3: The Essentials of Game Development
Chapter 7. Program Structure
Program Structure
File Structure
A Game Called Ping
Summary
Chapter 8. Sound Effects and Music
Sound Effects and Music Are Emotion
Storing Sound Data
Sound Effects in LlamaWorks2D
Noise, Sweet Noise
Play That Funky Music, Geek Boy
Summary
Part 4: Graduating to Better C
Chapter 9. Floating-Point Math in C
Getting into the Guts of Floating-Point Numbers
Case Study: Floating-Point Numbers and Gamespaces
Summary
Chapter 10. Arrays
What Are Arrays?
Declaring and Using Arrays
Initializing Arrays
Problems with Array Boundaries
Summary
Chapter 11. Pointers
Why Are Pointers Important to Games?
Declaring and Using Pointers
Pointers and Dynamic Memory Allocation
Pointers and Inheritance
Arrays Are Pointers in Disguise
Summary
Chapter 12. File Input and Output
Games and File IO
Types of Files
Summary
Chapter 13. Moving into Real Game Development
Sprites that Come Alive
High-Speed Input
Summary
Part 5: The Big Payoff
Chapter 14. No Slime Allowed: Invasion of the Slugwroths
What It Takes to Make a Real Game
Essential Game Design
Designing Invasion of the Slugwroths
Summary
Chapter 15. Captain Chloride Gets Going
Introducing Captain Chloride
Pulling It Together In The Game Class
Summary
Chapter 16. The World of Captain Chloride
The New Captain Chloride
Levels in LlamaWorks2D
Summary
Chapter 17. Captain Chloride Encounters Solid Objects
Bumping into a Solid Door
Picking Up a Key
Making the Door Open and Close
Summary
Chapter 18. That s a Wrap
Time for Consolidation
Enter villains, Stage Left
Additions to the Game
Epilogue: Not the End
Glossary
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148
Authors:
David Conger
,
Ron Little
BUY ON AMAZON
Strategies for Information Technology Governance
Structures, Processes and Relational Mechanisms for IT Governance
Integration Strategies and Tactics for Information Technology Governance
Linking the IT Balanced Scorecard to the Business Objectives at a Major Canadian Financial Group
A View on Knowledge Management: Utilizing a Balanced Scorecard Methodology for Analyzing Knowledge Metrics
Governance in IT Outsourcing Partnerships
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Tokenizing a String
Joining a Sequence of Strings
Finding the nth Instance of a Substring
Introduction
Implementing a Dynamically Sized Matrix
File System Forensic Analysis
Sun Solaris Slices
Multiple Disk Volumes
Bibliography
Indexes
UFS1 Inodes
Sap Bw: a Step By Step Guide for Bw 2.0
Creating InfoObjects Characteristics
Part II. Advanced Topics
Summary
Aggregates and Multi-Cubes
Preparing to Load Data into the ODS Object, Then into an InfoCube
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Getting Started with Visio 2007
Connecting Shapes in Flowcharts
Exporting Timelines to Create Gantt Charts
Storing Information with Network Shapes
Choose the Right Book for You
Comparing, Designing, and Deploying VPNs
The Inter-Autonomous System/Interprovider MPLS VPN Architecture
Summary
Review Questions
Designing and Building SSL Remote Access VPNs (WebVPN)
Implementing Full Network Access Using the Cisco SSL VPN Client
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