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List of Real World Scenarios
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Chapter 1: The UUI—The Useable User Interface
REAL WORLD SCENARIO: The Vintage Doorknob That Trapped Them Inside the Room
REAL WORLD SCENARIO: The Atomic Clock that Wouldn’t
Chapter 2: Modeling the Real World
REAL WORLD SCENARIO: “The Computer Can’t Change, so You Will” (I Once Said and Nearly Got Fired).
REAL WORLD SCENARIO: The Electronic Music Synthesizer that Had It All
REAL WORLD SCENARIO: The LCD Dash in the Car Died, and Now I Can’t Drive It!
Chapter 3: Laying Out Your Windows and Dialog Boxes
REAL WORLD SCENARIO: “I Deleted the Icon, but the Program Is Still There!” (She Lamented).
REAL WORLD SCENARIO: My Trip to the Grocery Store, or Adventures with a Self-Scan Machine
Chapter 4: Managing Your Software’s Time
REAL WORLD SCENARIO: The Cell Phone—Love It, Can’t Stand It
REAL WORLD SCENARIO: My Own Hourglass Problem Solved
REAL WORLD SCENARIO: I’m Embarrassed to Admit That I Couldn’t Open the Door.
REAL WORLD SCENARIO: Update!
Chapter 5: Highly Navigable Software
REAL WORLD SCENARIO: The Case of the Misshapen Ice Cubes
REAL WORLD SCENARIO: A One-Handed Universe
REAL WORLD SCENARIO: E-books in a Web Browser—The Next Button Dilemma
Chapter 6: Data, Reports, and Printouts
REAL WORLD SCENARIO: My Arm Is Tired from the Light Pen.
Chapter 7: Adding a Web Interface
REAL WORLD SCENARIO: Paper Towel Fun
REAL WORLD SCENARIO: Talking Cars—Shut Up, I’m Trying to Drive!
REAL WORLD SCENARIO: Tear Here to Destroy the Instructions
Chapter 8: Under the Hood
REAL WORLD SCENARIO: Unscrew the Bottle Cap? No Thanks, I Like My Epidermis Just the Way It Is.
Chapter 9: When Your Software Starts, Stops, or Dies a Quick Death
REAL WORLD SCENARIO: Don’t Open Two Drawers at Once (Severe Bodily Injury Could Result).
Chapter 10: Modularity and Libraries
REAL WORLD SCENARIO: If I Only Knew Who Invented Coax Cable
Chapter 11: Object-Oriented Pontificating
REAL WORLD SCENARIO: That Darn Remote! (And Why Does It Have an Eject Button?)
REAL WORLD SCENARIO: Did You Know That Your Refrigerator Door Is Reversible? Really!
Chapter 12: A Very Gross National Product: Business and Software Problems
REAL WORLD SCENARIO: When I Pulled on the Paper Towel, the Roll Fell Off into the Puddle.
REAL WORLD SCENARIO: The DSL Modem Adventure, Part II
REAL WORLD SCENARIO: Windows on Your Appliance? Time to Reboot the Fridge!
Chapter 13: Testing, Testing, Testing
REAL WORLD SCENARIO: Help, I’ve Fallen into Development and I Can’t Get Out!
REAL WORLD SCENARIO: The Microwave That Reminds You (and Reminds You, and Reminds You
…
)
REAL WORLD SCENARIO: Didn’t Work? Try It Again! And Again! And Again!
Chapter 14: Installing, Training, and Helping
REAL WORLD SCENARIO: A Note to Teachers: Relax!
Chapter 15: Book in a Book—A Guide for Programming Bosses
REAL WORLD SCENARIO: The Most Important People in the Company?
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Designing Highly Useable Software
ISBN: 0782143016
EAN: 2147483647
Year: 2003
Pages: 114
Authors:
Jeff Cogswell
,
Sybex
BUY ON AMAZON
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 1.1 Install OpenSSH to Replace the Remote Access Protocols with Encrypted Versions
Step 3.1 Use PuTTY as a Graphical Replacement for telnet and rlogin
Step 4.1 Authentication with Public Keys
Step 4.2 Passphrase Considerations
Step 4.6 How to use PuTTY Passphrase Agents
Image Processing with LabVIEW and IMAQ Vision
Video Standards
Camera Interfaces and Protocols
Digital Imaging and Communication in Medicine (DICOM)
Spatial Image Filtering
Image Focus Quality
C++ How to Program (5th Edition)
Introduction
Summary
Writing Data Randomly to a Random-Access File
STL Internet and Web Resources
H.1. Introduction
Data Structures and Algorithms in Java
Vocabulary
Problems
Hash Tables
Vocabulary
Projects
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
Making Movies from Stills
Scale and Speed
Atmosphere, Film, and Noise Effects
Appendix Adobe Photoshop and After Effects Resources
Java Concurrency in Practice
Benefits of Threads
Threads are Everywhere
Finding Exploitable Parallelism
Summary
Reducing Lock Contention
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