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Designing Highly Useable Software
Designing Highly Useable Software
ISBN: 0782143016
EAN: 2147483647
Year: 2003
Pages: 114
Authors:
Jeff Cogswell
,
Sybex
BUY ON AMAZON
Table of Contents
BackCover
Designing Highly Useable Software
Introduction
Part I: Keeping It Simple
Chapter 1: The UUI - The Useable User Interface
It s Intuitive Trust Me
Idioms and the Software Experience
Giving Users What They Want (Including Respect)
The Real Risk of Repetitive Motion Injury
Moving Forward
Chapter 2: Modeling the Real World
Modeling That s Too Real
The Case for Using Use Cases
Modeling Non-computer Gadgets with a Computer
Designing Classes that Model
Moving Forward
Chapter 3: Laying Out Your Windows and Dialog Boxes
Organizing and Arranging the Windows
Laying Out Controls in a Window
More Window Design Issues
Moving Forward
Chapter 4: Managing Your Software s Time
World, Meet Hourglass. Hourglass, World.
Shortcuts to Success: Bookmarks
How Better Software Could Make People More Efficient
Moving Forward
Chapter 5: Highly Navigable Software
Avoiding Hoop-Jumping
Building a Minimal Required Usability Vocabulary
Navigation through Toolbars and Menus
Dragging and Dropping
Moving Forward
Chapter 6: Data, Reports, and Printouts
Relational Design: Great on the Hard Drive, but...
Spelling, Grammar, and Word Usage
Making Data Available Online and on the Screen
Including Print Features in Your Software
Moving Forward
Chapter 7: Adding a Web Interface
Auto-updates
Synchronizing Data
Moving Forward
Part II: The Lonely Engineer
Chapter 8: Under the Hood
Dealing with Dynamic Allocation
Watch Those Pointer Variables
Mucking with the System Directory - Keep Out
All Kinds of Mistakes Your Coworkers Make
Implementing an Undo System
Moving Forward
Chapter 9: When Your Software Starts, Stops, or Dies a Quick Death
Starting Up
Shutting Down
Correctly Using Exception Handlers
Moving Forward
Chapter 10: Modularity and Libraries
What Makes for a Highly Useable Library?
Creating a Useable Library for Other Developers
Moving Forward
Chapter 11: Object-Oriented Pontificating
The Final Answer: What Is OOP?
Avoid Letting Object-Oriented Programming Get out of Control
Object-Oriented Usability
Moving Forward
Part III: The Business of It All - It s Dollars and Sense
Chapter 12: A Very Gross National Product: Business and Software Problems
Building the Killer App - Forget It
How Software Affects Businesses
Moving Forward
Chapter 13: Testing, Testing, Testing
Why You Need a QA Team (and What They Should Do)
Usability Testing Strategies
Moving Forward
Chapter 14: Installing, Training, and Helping
Offering Online Help
Training with Ease
Moving Forward
Chapter 15: Book in a Book - A Guide for Programming Bosses
Programmers, Decision Makers, and Egos
Keeping Up with the Technological Joneses
Moving Forward
Appendix A: Software Design Resources
Newsletters and Magazines
Websites
Books
Index
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_Y
List of Figures
List of Real World Scenarios
List of Sidebars
Designing Highly Useable Software
ISBN: 0782143016
EAN: 2147483647
Year: 2003
Pages: 114
Authors:
Jeff Cogswell
,
Sybex
BUY ON AMAZON
Project Management JumpStart
Breaking Down the Project Activities
Controlling the Project Outcome
Closing the Books
Appendix A Answers to Review Questions
Appendix C Sample Project Management Checklists
C & Data Structures (Charles River Media Computer Engineering)
The scanf Function
Files
Linked Lists
Problems in Stacks and Queues
Problems in Linked Lists
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Gaining Drawing Strategies: Part 1
Gaining Drawing Strategies: Part 2
Generating Elevations
Working with Hatches and Fills
Appendix A Look at Drawing in 3D
Web Systems Design and Online Consumer Behavior
Chapter V Consumer Complaint Behavior in the Online Environment
Chapter VI Web Site Quality and Usability in E-Commerce
Chapter VII Objective and Perceived Complexity and Their Impacts on Internet Communication
Chapter XIV Product Catalog and Shopping Cart Effective Design
Chapter XVII Internet Markets and E-Loyalty
Python Programming for the Absolute Beginner, 3rd Edition
Heres Looking at You, Kid
Socket to Me!
Climbing the CGI Learning Curve
Doing the Right Thing
Section B.2. Book Examples Distribution
Understanding Digital Signal Processing (2nd Edition)
THE COMMUTATIVE PROPERTY OF LINEAR TIME-INVARIANT SYSTEMS
Chapter Three. The Discrete Fourier Transform
THE LAPLACE TRANSFORM
REFERENCES
Chapter Twelve. Digital Data Formats and Their Effects
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