About

Dustin Clingman
Shawn Kendall
Syrus Mesdaghi

CHARLES RIVER MEDIA, INC.

Hingham, Massachusetts
Copyright 2004 by CHARLES RIVER MEDIA, INC.

All rights reserved.

No part of this publication may be reproduced in any way, stored in a retrieval system of any type, or transmitted by any means or media, electronic or mechanical, including, but not limited to, photocopy, recording, or scanning, without prior permission in writing from the publisher.

Publisher: Jenifer Niles
Cover Design: The Printed Image

CHARLES RIVER MEDIA, INC.
10 Downer Avenue
Hingham, Massachusetts 02043
781-740-0400
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This book is printed on acid-free paper.

Dustin Clingman, Shawn Kendall, Syrus Mesdaghi. Practical Java Game Programming.

ISBN: 1-58450-326-2

All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products.

Library of Congress Cataloging-in-Publication Data
Clingman, Dustin.
Practical Java game programming / Dustin Clingman, Shawn Kendall, Syrus Mesdaghi.
p. cm.
ISBN 1-58450-326-2 (pbk. with cd-rom : alk. paper)
1. Java (Computer program language) 2. Computer games—Programming. I. Kendall, Shawn. II. Mesdaghi, Syrus. III. Title.
QA76.73.J38C56 2004
794.8’1526—dc22
2004008478

Printed in the United States of America
04 7 6 5 4 3 2 First Edition

CHARLES RIVER MEDIA titles are available for site license or bulk purchase by institutions, user groups, corporations, etc. For additional information, please contact the Special Sales Department at 781-740-0400.

Requests for replacement of a defective CD-ROM must be accompanied by the original disc, your mailing address, telephone number, date of purchase and purchase price. Please state the nature of the problem, and send the information to CHARLES RIVER MEDIA, INC., 10 Downer Avenue, Hingham, Massachusetts 02043. CRM’s sole obligation to the purchaser is to replace the disc, based on defective materials or faulty workmanship, but not on the operation or functionality of the product.

Acknowledgments

Many people contributed in a variety of ways to the creation of this book.

The authors would like to acknowledge the contributions of the following groups and individuals that have helped make it possible.

We would like to thank everyone at Charles River Media especially Jenifer Niles for her patience, guidance, and support from start to finish.

We would like to thank Rob Catto and everyone in the Full Sail Game Design and Development curriculum and management. Your encouragement and tolerance of our projects helps make us better educators and makes our jobs that much more professionally satisfying.

We would like to thank our fantastic art team. Chad Kendall has been Art Director on several of our projects leading to this book and has gathered a great team of artists for our examples, specifically Aaron “AirRun” Stahl, Ken Norman, and Jeff Parrott.

We would like to thank those who reviewed portions of this manuscript prior to publication including Troy “Enders” Humphreys, Mike “Papa Snuff” Fawcett, Josh “Sir Foxman” Fox, Brad “Schmeldy,” and Iris Leffler.

We would like to thank Chris Melissinos and all the great developers in Sun’s Game Technology Group as well as the excellent community support from the regulars at the JavaGaming.org forums. A special thanks goes to Gregory Pierce for various JOGL examples and support, particularly texture and image processing.

We would like to thank our loving families who had to endure countless rain checks during the writing process.

And finally, thanks to all the unnamed people whose inspiration and teachings have indirectly contributed to this book.



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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