Pulling It All Together

At this point, we have seen the general game structure, including the game loop and its support methods. We have also looked over the use of timers in games with an analysis of the performance of each one. We have identified the importance of base Actor classes and looked at ways to manage them, as well as ways to bring them to life using AI and collision-detection algorithms, which ultimately brings us to the next question:



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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