N

nanoTimer class

in JDK 1.5 release, 18

tracking time with, 32

native code

communicating with, 315

interfacing Java and, 348–350

using in your game, 338–348

native (keyword), 318

native methods and optimizations, 188

nativeUpdate( ), 349

.NET, Java and, 22

.NET VM, 306

Netscape Java Runtime Interface, 317

networking for games, 195–198

NewObject function, 328

Nod SDK, 312

non-blocking loops vs. blocking loops, 29–31

non-player character (NPC) and optimizations, 181–183

nondirect vs. direct buffers, 135

normalizing

for computing object collision, 241

databases, 275–276

numbers

See also math performance

double-precision, 242



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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