I

identifiers

globally unique identifiers (GUIDs), 277

method, 329–330

universally unique. See UUIDs

image tearing, 64

ImageIO class, 71–73

ImageObserver object, 72

images

in 2D games, 56

3D graphics. See 3D graphics

handing in 2D games, 71–78

JOGL’s processing of textures, 397–399

JOGL’s use of buffered, 399–403

managed, in 2D games, 77–78

updating, 64

volatile, using, 73–74

immediate mode rendering (OpenGL), 386–387

indexes, 276–277

inheritance

C++ and Java, 3

runtime, and performance, 262

initializing sound card access, 89

initToScreen method, 62

inlining code, 162–163, 166, 172, 188, 349

inner joins, 291–292

input

Actor class, management, 79–80

obtaining game player’s, 26–27

input/output (IO)

operations, 117–119, 345–348

packages. See java.io, java.nio packages

InputStream class and IO operations, 119

InputStreamBuffer, 147

InputStreamReader, 122–123

INSERT statement (SQL), 283, 292–293

installing CD-ROM, 499

int getErrorCode( ), 288

Intel Streaming SIMD Extensions (SSE), 263

Intel VTune, 174

interactivity in 3D games, 358

interpolators, 460

interpreters

described, 305

and scripting languages, 299

stability on VM, 302

intersections, and collision detection, 463

invocation interface (JNI), 337

IO operations, 117–118, 345–348

isFullScreenSupported( ) method, 61



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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