H

hacking,client-side, 5

hardware vs. software for 3D real-time animation, 355–356

HComponent class members (fig.), 417

HContainerManager class, 421–422

heads-up display. See HUD (heads-up display)

heaps

changing size, 170

Java. See Java heap

obtaining information about, 178

heartbeats

checks, 217–218

expiration of, 220

hierarchical animation, 459

hierarchies

abstracting data into, 184–185

bounding volume, 452–453, 468–69

geometry, 439–444

spatial partitioning, 453–454

transformation (fig.), 440

and transformation stacks, 363

high-resolution timer, 339–342

HighResolutionTimer class, 340–342

hops and transmission range, 201

HotSpot. See Sun HotSpot VMs

HPJmeter tool, 173–174

HPjtune tool, 178

hprof, profiler agent, 174–176

HUD (heads-up display)

creating API for, 427

described, 416

and GUI system, 417–424

introduction, 411–412



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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