C


Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

C++
challenge theme 2nd 3rd 4th 5th
     in chains of crosscutting 2nd
     in large relationship views
     in making associations
     in the base triggers aspect rule
     initial themes 2nd
     postponing decisions 2nd
     unifying themes
     viewing aspect themes
     with the duel theme
     with the track-energy theme 2nd
changeEnergy()
check-def-use theme 2nd
     designing and composing themes
     in a composed theme
     in a composition
     in finding the themes
     in identifying aspects
     in requirements 2nd
     in reworking themes and requirements
     postponing decisions
check-style 2nd
     designing and composing themes
     in a composed theme
     in a composition
     in finding the themes
     in identifying aspects
     in requirements
check-syntax theme
     identifying themes and entities
     in a composed theme
     in composition
     in concept sharing
     in crosscutting
     in crosscutting composition
     in design 2nd
     in evolution
     in finding the themes 2nd
     in identifying aspects 2nd
     in refining themes 2nd
     in shared-concept composition
     in themes at analysis, design and composition
     postponing decisions
     viewing base themes 2nd 3rd
checkMethod()
checkModel()
checkSyntax() method
choosing initial themes
class-responsibility-collaboration (CRC) cards
ClassName.*
composed themes
     shared concepts
composite pattern 2nd
composition relationship 2nd
     AND NOT operator
     AND operator
     bind[] tag 2nd 3rd 4th
     crosscutting composition 2nd
     dontMatch tag 2nd
     match[name] tag 2nd 3rd 4th 5th
     merge integration
     override integration 2nd 3rd
     prec tag
     resolve tag
     shared concepts composed 2nd 3rd
     ThemeName[..] tag
composition specification [See composition relationship]
concept sharing
     in the Crystal Game
     in the Phone Features case study
     in the Usage Licensing case study
     themes 2nd
Concern Manipulation Environment (CME) 2nd
     aspect themes
         composition specification
         standard Java for
     base themes
         composition specification
         standard Java for
     open framework
concrete aspect 2nd 3rd
     base themes
concrete pointcuts 2nd
control flow
create theme 2nd
     initial themes 2nd
     unifying themes 2nd
crosscutting
     chains of
crosscutting behavior
     and templates
     binding 2nd 3rd 4th
     control flow
     invoking rules
crosscutting theme view
crosscutting themes 2nd 3rd
     identifying
crosscutting-enough test
crosscutting-relationship view
     abstract concept of 2nd 3rd
     for grouped themes
     in the EES
     in the Phone Features case study
     in the Theme/Doc analysis process
     tool support for
Crystal Game 2nd 3rd 4th 5th
     character types
     game architecture
     game setup
     interaction between players
     interaction with nonplayer characters
     playing the game
    requirement
         nontrivial verbs in
     requirements 2nd 3rd
     starting the game
     themes
crystals attribute, Player classes
crystalsTouched() 2nd



Aspect-Oriented Analysis and Design(c) The Theme Approach
Aspect-Oriented Analysis and Design: The Theme Approach
ISBN: 0321246748
EAN: 2147483647
Year: 2006
Pages: 109

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