Despite all attempts to make it standardized and automatic, tracking remains as much art as it is science, which is probably why most large effects facilities retain match-move artists on staff. Even if you've understood everything in this chapter and followed along closely, therefore, working on your own shots will no doubt prove to be a process of trial and error. The next chapter will delve further into the ways in which After Effects can replicate what a physical camera can do, expanding on some of the concepts touched on earlier in the "Optimizing Tracking via 3D" section. |