Part V: Dynamic Modeling


Chapter List

Chapter 16: Defining the Object’s Lives with States
Chapter 17: Interrupting the States by Hosting Events
Chapter 18: Avoiding States of Confusion

Part Overview

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In this part . . .

It’s alive! You create objects, let them live out their days, and finally delete them. Your objects are not simply data for some lifeless function to chew up. You need a way to describe the life cycle of objects contained in your system.

We cover how to explore and document your objects’ lives by using state diagrams to show important moments — and what your objects do after those events. We also describe how to give your objects a memory of the past, use complex UML state notation, and avoid too much complexity in your depictions of dynamics. Although dynamic modeling can be perplexing, we help you get a handle on the needed notation with lots of tips and tricks.




UML 2 for Dummies
UML 2 For Dummies
ISBN: 0764526146
EAN: 2147483647
Year: 2006
Pages: 193

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