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Chapter 1: What’s UML About, Alfie?
The evolution of UML
Chapter 2: Following Best Practices
A little information hiding goes a long way
Chapter 3: Objects and Classes
Perfecting your class and object names
Tip
Attributes and analysis
Technical Stuff
What’s in an icon?
Tip
Derived attributes
Chapter 4: Relating Objects That Work Together
Noname associations
Reading reflexive associations
Chapter 8: Introducing Use-Case Diagrams
Consider the stakeholders
Chapter 9: Defining the Inside of a Use Case
Use cases are not just descriptions
Warning
Avoid the Happy Path
Chapter 14: Capturing How Objects Collaborate
Looping or selecting?
Chapter 18: Avoiding States of Confusion
Avoiding data-flow diagrams
Chapter 19: Deploying the System’s Components
Logical versus physical
Chapter 20: Breaking the System into Packages/Subsystems
Considering coupling and cohesion
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Table of content
UML 2 For Dummies
ISBN: 0764526146
EAN: 2147483647
Year: 2006
Pages: 193
Authors:
Michael Jesse Chonoles
,
James A. Schardt
BUY ON AMAZON
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Dialogs
Scales, Sliders, and Progress Bars
JFace Windows and Dialogs
Eclipse Forms
Programming OLE in Windows
Postfix: The Definitive Guide
Important Configuration Considerations
Delivery to Commands
Postfix Anti-Spam Example
C.1. Obtaining Postfix
C.5. Compiling Add-on Packages
MySQL Cookbook
Calculating Intervals Between Dates
Determining the Current Database
Producing Master-Detail Lists and Summaries
Displaying Query Results as Lists
Serving Banner Ads
InDesign Type: Professional Typography with Adobe InDesign CS2
Up Next
Glyph Positioning
Paragraph Indents
Dont Fear the Hyphen
Determining Column Width
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
The ROI of Lean Six Sigma for Services
Seeing Services Through Your Customers Eyes-Becoming a customer-centered organization
Success Story #2 Bank One Bigger… Now Better
Phase 1 Readiness Assessment
Phase 3 Mobilization
Java All-In-One Desk Reference For Dummies
Java Programming Basics
Packaging and Documenting Your Classes
Handling Events
Using Images and Sound
Animation and Game Programming
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