LuaSDL

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LuaSDL

LuaSDL is Simple DirectMedia Layer's binding into the Lua universe. LuaSDL has its own project page on Sourceforge, at http:// sourceforge .net/projects/luasdl/. Lua users also keep a copy of the distribution on their Wiki pages, at http://lua users.org/wiki/LuaModuleLuaSdl.

You can also find a copy of LuaSDL in the Chapter 7 section of this book's CD. The LuaSDL binaries are taken from Lua users.org and precompiled and generated by Thatcher Ulrich , a programmer for Oddworld Inhabitants. Thatcher's latest LuaSDL versions can be found at his Website, at http://tulrich.com.

In Windows, you need to place the prebuilt luaSDL.dll somewhere in your path in order for SDL to function. The easiest way to do this is to drop the luaSDL.dll into your Windows system folder. Linux-platform users also need to set the path or place libluaSDL.so into their library-loading path file (which varies; usually usr/lib or usr/local/lib). Only the pre-built binaries are available at the time of this writing, and they are only available on these platforms.

NOTE

TIP

If you really want to get up- to-speed with SDL, check out the highly rated Focus on SDL , by Ernest Pazera, published by Premier Press.

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Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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