Part TWO: Programming with Python

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The next three chapters are all about Python. This part of the book starts with an overview of the Python language and its syntax, then moves in to examine commonly used libraries for writing games in Python, including Pygame and PyOpenGL. Finally, a few real-world Python game projects are examined.


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Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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