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Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
What s in This Book?
Why Learn Another Language?
What s on the CD-ROM?
Part ONE: Introducing High-Level Languages
Chapter 1. High-Level Language Overview
High-Level Language Roots
How Programming Languages Work
Low-Level Languages
Today s High-Level Languages
The Pros of High-Level Languages
Cons of High-Level Languages
A Brief History of Structured Programming
Introducing Python
Introducing Lua
Introducing Ruby
Summary
Questions and Answers
Exercises
Chapter 2. Python, Lua, and Ruby Language Features
Syntactical Similarities of Python, Lua, and Ruby
Hello World Samples
Summary
Questions and Answers
Exercises
Part TWO: Programming with Python
Chapter 3. Getting Started with Python
Python Executables
Python Debuggers
Python Language Structure
Creating a Simple User Interface in Python
A Simple GUI with Tkinter
Memory, Performance, and Speed
Summary
Questions and Answers
Exercises
Chapter 4. Getting Specific with Python Games
The Pygame Library
Python Graphics
Sound in Python
Networking in Python
Putting It All Together
Summary
Questions and Answers
Exercises
Chapter 5. The Python Game Community
Engines
Graphics
Commercial Games
Beyond Python
Summary
Question and Answer
Exercises
Part THREE: Programming with Lua
Chapter 6. Programming with Lua
Lua Executables and Debuggers
Language Structure
Memory, Performance, and Speed
Summary
Questions and Answers
Exercises
Chapter 7. Getting Specific with Games in Lua
LuaSDL
Gravity: A Lua SDL Game
The Lua C API
Summary
Questions and Answers
Exercises
Chapter 8. The Lua Game Community
Game Engines
Graphics
The Games Themselves
Beyond Lua
Summary
Exercises
Part FOUR: Programming with Ruby
Chapter 9. Getting Started with Ruby
Debuggers
Language Structure
Memory, Performance, and Speed
Summary
Questions and Answers
Exercises
Chapter 10. Getting Started with Ruby Games
FXRuby
Ruby and OpenGL
Ruby and SDL
Summary
Questions and Answers
Exercises
Chapter 11. The Ruby Game Community
Ruby and Game Engines
Ruby and Graphics
Ruby and Games
Beyond Ruby
Summary
Questions and Answers
Exercises
Part FIVE: The Wrap Up
Chapter 12. Using Python, Ruby and Lua in Development
High-Level Languages in the Development Cycle
Extending Python, Lua, and Ruby
Python versus Lua Versus Ruby
Summary
Exercises
Appendix A. History of Computer Programming
Appendix B. Meet the Family
ABC
Ada
AFNOR
C
C
Cobol
Eiffel
FORTRAN
GNU Octave
Java
Icon
Modula
Pascal
Perl
PHP
Prolog
PureBasic
Smalltalk
Squeak
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Retrieving Hierarchical Data into a DataSet
Combining Data in Tables from Heterogeneous Data Sources
Using Auto-Incrementing Columns Without Causing Conflicts
Filling a DataSet Using an XML Template Query
Counting Records
A+ Fast Pass
Domain 4 Motherboard/Processors/Memory
Domain 5 Printers
Domain 6 Basic Networking
Domain 1 Operating System Fundamentals
Domain 3 Diagnosing and Troubleshooting
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
show Commands
Frame Relay
OSPF
Older Queuing Methods
A.2. OSI Reference Model
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
Project A: Build a Discussion Forum
Reference Library Applications
Create a Last Modified On Date Stamp
Access Control List Fundamentals
What Are Templates?
Microsoft WSH and VBScript Programming for the Absolute Beginner
Getting Started with the WSH and VBScript
Constants, Variables, and Arrays
Using Procedures to Organize Scripts
Combining Different Scripting Languages
Appendix A WSH Administrative Scripting
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Arrays and Collections
Objects, Interfaces, and Patterns
Windows Services
Web Services
Useful COM Interop
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