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We've discussed how quantize grids work and looked at how you can magnetize different elements in the project window using the snap mode. Some snap modes don't take the grid into consideration, and therefore won't be affected by the quantize setup; however, the quantize grid serves not only for moving events but also influencing how parts are created and where markers will be placed. In other words, setting up an appropriate grid before you start working will help you get the result you want more effectively. For example, if you enable the snap, assign the grid to the snap mode and the bars as your grid type, when you create a new part using the pencil tool or when you record an event, the newly created part or recorded event will start at the closest bar from its beginning and will end at the closest bar after you stop recording or let go of the pencil tool. In such an example, you would only be able to create parts or events that increase in length by one bar at a time. Here's another example: if you're working with a video file and only want to create events that begin or end on a frame change, you simply need to change your ruler to display timecode and select the appropriate value in the grid type (in this case 1 frame). By doing so, whenever you record a new event or draw in a part to hold events (MIDI or audio), it will begin and end only at the same moment a frame ends and another one begins.
To enable and configure a snap to grid setting:
Enable the Snap button.
Select the appropriate snap mode setting. For example, select Grid.
Select the appropriate grid mode setting. For example, if you chose Grid, you could select Bar, Beats or Use Quantize. If you chose Use Quantize, you will need to set the quantize value you want to use as your magnetic grid, otherwise , your grid setting is complete.
If you chose the Use Quantize option in the quantize setting field, select an appropriate quantize value for your grid.
If you choose to snap to events, shuffle, or magnetic cursor rather than grid, the quantize value will have no effect when you resize or move events.
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