There are many applications for modeling with polygons, but in this chapter you have learned a primary use for them ”emulating Subdivision Surfaces modeling. Using the tools you learned in this chapter, you can create many kinds of detailed organic shapes . Some of the tools you've used include the following:
You've now explored both NURBS and polygon modeling in Maya ”and have seen many of the features at your disposal. Maya's subdivision surfaces modeling (now included with Maya Complete 4.5) works in a manner very similar to the Smooth Proxy technique employed in this chapter. In the coming chapters, you'll revisit this creature and his house. You'll use them as test subjects as you explore lighting, materials, animation, rendering, and other features. Modeling is only the first step! |