Having worked through the stages of creating this house, you've learned a number of complex modeling operations. You've mixed the modeling techniques of modifying simple primitives and creating surfaces from curves. These methods point the way to exploring the option boxes and experimenting with creating and modifying NURBS surfaces. Here are some of the skills you learned in this chapter that you need to keep practicing:
Maya's earliest versions focused on NURBS modeling, the more versatile approach for many models because of the ease of displaying a surface and changing the level of detail. For many purposes (such as creating characters for games ), however, polygon modeling is the better method. Maya's polygon modeling capability has become as full-featured as NURBS modeling, and you'll explore polygon modeling in detail in the next chapter. |