Index P

table of contents

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

p (Parent)  
Paint Canvas mode (Paint Effects)  
Paint Effects Brush Settings dialog box  
       Global Scale setting  
Paint Effects tool
       brushes and strokes
               overview of   2nd   3rd  
       enabling  
       exiting  
       graphics cards and  
       hiding strokes  
       making objects paintable  
       Model View mode  
       overview of   2nd   3rd  
       Paint Canvas mode  
       Redraw Paint Effects View button  
       regenerating  
       Spooky World project
               grass blowing in wind effect   2nd   3rd   4th   5th   6th   7th  
               sodding landscape   2nd  
               trees, adding to landscape   2nd   3rd  
               vapor effects, adding   2nd   3rd   4th  
       starting  
       strokes
               copying and pasting  
               NURBS curves and  
               selecting and modifying  
               simplifying  
               working with  
       toggling between modes in  
       working with   2nd   3rd   4th   5th   6th   7th  
Paint Efffects tool
       Paint Scene mode  
Paint Scene mode (Paint Effects)   2nd   3rd  
Paint Shop Pro  
Paint Tool button (Tool Box)  
painting
       textured materials   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
paletted file format  
pan.   [See track control]
Panel item (panel menus )  
panel layouts
       viewing scenes in  
panel menus
       overview of   2nd   3rd   4th   5th   6th   7th  
panels
       looking through scenes with  
Panels menu
       Look Through Selected command  
Panels pull-down (panel menus)   2nd  
parent
       definition of  
       hierarchy and  
Parent command (Edit menu)  
parenting
       max vs. Maya  
parents
       overview of  
Particle Cloud material type  
Particle System feature
       soft-body system, creating  
               springs, adding   2nd   3rd   4th   5th   6th  
Particle Systems feature
       interaction of particles with scene elements
               collisions  
               fields  
               goals  
               overview of  
       overview of   2nd   3rd  
       particles
               creating   2nd   3rd  
               hardware rendered   2nd  
               materials and age   2nd  
               software rendered   2nd  
               types of  
       Spooky World project
               chimney smoke   2nd   3rd   4th   5th   6th   7th   8th   9th  
particles
       max vs. Maya  
       new features  
pass
       description of  
passive bodies
       description of  
       overview of   2nd  
       settings  
pasting
       strokes  
path animation
        cameras   2nd   3rd   4th   5th   6th   7th   8th   9th  
       description of   2nd  
paths for cameras  
Penumbra Angle attribute
       Spot light  
Penumbra Angle light
       description of  
penumbral shadows  
Persistence of Vision Raytracer (POVRay)  
perspective
       angle of view   2nd   3rd  
       vanishing points  
perspective camera
       Far Clip Plane  
Perspective view   2nd  
       assigning materials using   2nd   3rd   4th   5th   6th  
       camera  
       description of  
Phong
       description of   2nd  
Phong shading  
Phong, Bui-Toung  
PhongE
       description of  
picking objects by name
       max vs. Maya  
Pin constraint  
Pivot Editing mode   2nd  
       exiting  
pivot manipulator (Light Manipulator tool)  
pivot point
       moving for boat floating on water  
pivot points
       adjusting   2nd  
       centering  
       definition of  
       description of   2nd  
       max vs. Maya  
       moving  
       overview of  
       temporary snapping and  
pixelate  
pixels  
planar map projection  
planar mapping   2nd  
planar trim operation
       troubleshooting  
Planar Trim Options dialog box  
planar trim, applying to curves  
plane
       water, creating in   2nd   3rd   4th   5th  
planning
       overview of  
plastic material, creating  
plate
       description of  
playback
       stopping  
playback controls
       overview of  
playback range
       description of  
Playblast
       description of  
       overview of  
Playblast Options dialog box  
playblasting
       exiting  
        windows and  
playblasting animation
       overview of   2nd  
       Spooky World project  
playblasting scenes  
playing back
       dynamics simulations  
playing back animation   2nd   3rd  
       confirming speed  
       modifying  
       troubleshooting jerky motion  
PLE_(Maya Personal Learning Edition)   2nd  
Plug-in Manager  
plug-ins
       installing  
       resources for  
point cloud  
Point light
       description of  
       overview of   2nd   3rd  
       shadows of compared to shadows of Directional light  
Point particle type  
point directional emitters  
point omni emitters  
Poke tool (polygon editing)  
pole, positioning on porch   2nd  
polygon cubes
       creating  
polygon face  
polygon-editing tools  
polygonal modeling
        components of polygon surface  
       creature •s body, creating   2nd  
       creature •s head, creating
               adding detail to   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               eye sockets, forming   2nd   3rd   4th   5th   6th   7th   8th   9th  
               eyeballs, fitting   2nd   3rd   4th  
               eyelids, forming  
               face, tweaking  
               lips, creating  
               loading images for reference   2nd   3rd   4th  
               modeling head   2nd   3rd   4th   5th   6th   7th  
               mouth, creating   2nd   3rd   4th   5th   6th   7th   8th  
               nose, creating   2nd   3rd   4th  
               overview of  
       extruding  
       overview of  
       preparing to model   2nd   3rd  
       rendering and  
       smooth proxy modeling
               overview of   2nd  
       smoothing shape  
       subdividing  
       symmetrical characters , creating   2nd   3rd   4th   5th   6th  
       Wireframe mode  
polygonal snap option  
polygonal surfaces
       mapping coordinates  
polygons
       smoothing  
Polytrans (Okino)  
porch
       handrails, creating   2nd   3rd   4th   5th   6th  
       handrails, placing  
       legs, creating   2nd   3rd   4th   5th  
       rails, steps, and roof, adding   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
       stairs to, creating   2nd   3rd   4th  
porch rails
       applying base material to  
       creating base material for  
porch surface, creating   2nd  
porch, adding to house   2nd   3rd  
positioning
       handrails on porch  
post effects
       LightWave vs. Maya   2nd  
       max vs. Maya   2nd  
post-processing
       description of  
pottery
       applying bump mapping to   2nd  
pottery, creating  
Power Animator (Alias)  
predefined layout for texturing  
preferences
       saving  
Preferences dialog box   2nd  
       playback settings  
       Range Slider settings  
preferences folder  
preferences, setting
       max vs. Maya  
preparing to model   2nd   3rd   4th  
presets
       Attribute Editor  
pressure-sensitive graphics tablet  
Preview (Wavefront)  
previewing
       LightWave vs. Maya  
       max vs. Maya  
Price Watch Web site  
primary colors  
primitives
       creating   2nd  
printers  
printing
       images
               CMYK  
prioritizing purchases   2nd  
procedural textures
       2D procedurals  
       3D procedurals  
       description of   2nd  
       max vs. Maya  
       overview of   2nd  
processors  
production animators
       on career  
       on careers  
       on techniques   2nd  
production work, getting  
profile curves
       windows, creating with  
projects
       boat floating on ocean
               boat, animating along path   2nd   3rd  
               boat, creating   2nd   3rd   4th   5th   6th   7th  
               camera, placing   2nd   3rd  
               ground, creating   2nd   3rd   4th   5th   6th  
               importing lights  
               length of animation, setting  
               materials and lighting, adding   2nd   3rd   4th   5th   6th   7th  
               rendering scene   2nd  
               water, adding motion to   2nd   3rd  
               water, creating  
               water •s plane, creating   2nd   3rd   4th   5th  
       default directory for, specifying  
       description of  
       naming  
       starting new   2nd   3rd  
               boat floating on ocean  
               organizing folders  
               overview of   2nd  
promos , use of Maya in  
proxy objects  



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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