[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] p (Parent) Paint Canvas mode (Paint Effects) Paint Effects Brush Settings dialog box Global Scale setting Paint Effects tool brushes and strokes overview of 2nd 3rd enabling exiting graphics cards and hiding strokes making objects paintable Model View mode overview of 2nd 3rd Paint Canvas mode Redraw Paint Effects View button regenerating Spooky World project grass blowing in wind effect 2nd 3rd 4th 5th 6th 7th sodding landscape 2nd trees, adding to landscape 2nd 3rd vapor effects, adding 2nd 3rd 4th starting strokes copying and pasting NURBS curves and selecting and modifying simplifying working with toggling between modes in working with 2nd 3rd 4th 5th 6th 7th Paint Efffects tool Paint Scene mode Paint Scene mode (Paint Effects) 2nd 3rd Paint Shop Pro Paint Tool button (Tool Box) painting textured materials 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th paletted file format pan. [See track control] Panel item (panel menus ) panel layouts viewing scenes in panel menus overview of 2nd 3rd 4th 5th 6th 7th panels looking through scenes with Panels menu Look Through Selected command Panels pull-down (panel menus) 2nd parent definition of hierarchy and Parent command (Edit menu) parenting max vs. Maya parents overview of Particle Cloud material type Particle System feature soft-body system, creating springs, adding 2nd 3rd 4th 5th 6th Particle Systems feature interaction of particles with scene elements collisions fields goals overview of overview of 2nd 3rd particles creating 2nd 3rd hardware rendered 2nd materials and age 2nd software rendered 2nd types of Spooky World project chimney smoke 2nd 3rd 4th 5th 6th 7th 8th 9th particles max vs. Maya new features pass description of passive bodies description of overview of 2nd settings pasting strokes path animation cameras 2nd 3rd 4th 5th 6th 7th 8th 9th description of 2nd paths for cameras Penumbra Angle attribute Spot light Penumbra Angle light description of penumbral shadows Persistence of Vision Raytracer (POVRay) perspective angle of view 2nd 3rd vanishing points perspective camera Far Clip Plane Perspective view 2nd assigning materials using 2nd 3rd 4th 5th 6th camera description of Phong description of 2nd Phong shading Phong, Bui-Toung PhongE description of picking objects by name max vs. Maya Pin constraint Pivot Editing mode 2nd exiting pivot manipulator (Light Manipulator tool) pivot point moving for boat floating on water pivot points adjusting 2nd centering definition of description of 2nd max vs. Maya moving overview of temporary snapping and pixelate pixels planar map projection planar mapping 2nd planar trim operation troubleshooting Planar Trim Options dialog box planar trim, applying to curves plane water, creating in 2nd 3rd 4th 5th planning overview of plastic material, creating plate description of playback stopping playback controls overview of playback range description of Playblast description of overview of Playblast Options dialog box playblasting exiting windows and playblasting animation overview of 2nd Spooky World project playblasting scenes playing back dynamics simulations playing back animation 2nd 3rd confirming speed modifying troubleshooting jerky motion PLE_(Maya Personal Learning Edition) 2nd Plug-in Manager plug-ins installing resources for point cloud Point light description of overview of 2nd 3rd shadows of compared to shadows of Directional light Point particle type point directional emitters point omni emitters Poke tool (polygon editing) pole, positioning on porch 2nd polygon cubes creating polygon face polygon-editing tools polygonal modeling components of polygon surface creature •s body, creating 2nd creature •s head, creating adding detail to 2nd 3rd 4th 5th 6th 7th 8th 9th 10th eye sockets, forming 2nd 3rd 4th 5th 6th 7th 8th 9th eyeballs, fitting 2nd 3rd 4th eyelids, forming face, tweaking lips, creating loading images for reference 2nd 3rd 4th modeling head 2nd 3rd 4th 5th 6th 7th mouth, creating 2nd 3rd 4th 5th 6th 7th 8th nose, creating 2nd 3rd 4th overview of extruding overview of preparing to model 2nd 3rd rendering and smooth proxy modeling overview of 2nd smoothing shape subdividing symmetrical characters , creating 2nd 3rd 4th 5th 6th Wireframe mode polygonal snap option polygonal surfaces mapping coordinates polygons smoothing Polytrans (Okino) porch handrails, creating 2nd 3rd 4th 5th 6th handrails, placing legs, creating 2nd 3rd 4th 5th rails, steps, and roof, adding 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th stairs to, creating 2nd 3rd 4th porch rails applying base material to creating base material for porch surface, creating 2nd porch, adding to house 2nd 3rd positioning handrails on porch post effects LightWave vs. Maya 2nd max vs. Maya 2nd post-processing description of pottery applying bump mapping to 2nd pottery, creating Power Animator (Alias) predefined layout for texturing preferences saving Preferences dialog box 2nd playback settings Range Slider settings preferences folder preferences, setting max vs. Maya preparing to model 2nd 3rd 4th presets Attribute Editor pressure-sensitive graphics tablet Preview (Wavefront) previewing LightWave vs. Maya max vs. Maya Price Watch Web site primary colors primitives creating 2nd printers printing images CMYK prioritizing purchases 2nd procedural textures 2D procedurals 3D procedurals description of 2nd max vs. Maya overview of 2nd processors production animators on career on careers on techniques 2nd production work, getting profile curves windows, creating with projects boat floating on ocean boat, animating along path 2nd 3rd boat, creating 2nd 3rd 4th 5th 6th 7th camera, placing 2nd 3rd ground, creating 2nd 3rd 4th 5th 6th importing lights length of animation, setting materials and lighting, adding 2nd 3rd 4th 5th 6th 7th rendering scene 2nd water, adding motion to 2nd 3rd water, creating water •s plane, creating 2nd 3rd 4th 5th default directory for, specifying description of naming starting new 2nd 3rd boat floating on ocean organizing folders overview of 2nd promos , use of Maya in proxy objects |