[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Lambert description of 2nd landscape sodding 2nd trees, adding to 2nd 3rd vapor effects, adding to 2nd 3rd 4th laser scanners laser sintering lasso selecting Lasso tool selecting multiple vertices Last Selected Tool button lathe effect lattice skinning 2nd Layer Editor overviw of Layered Shader layers background materials and alpha channels 2nd compositing and 2nd 3rd 4th creating 2nd 3rd 4th 5th 6th description of hiding LightWave vs. Maya max vs. Maya render Spot light, creating for thinking in visibility of while working layout for texturing Layouts option (panel menus ) leaves overview of left mouse button (LMB) Lemon length of animation, setting 2nd Lens Flare effect Life Transparency attribute (Attribute Editor) Lifespan Attributes section (Attribute Editor) light falloff max vs. Maya light glow effect description of light linking 2nd max vs. Maya Light Manipulator tool Directional light and Light Radius attribute ( raytraced shadows) LightFog material type LightGirl MELscript lighting adding boat floating on ocean project 2nd 3rd 4th 5th 6th 7th Ambient light overview of Area light Decay Rate attribute overview of 2nd 3rd 4th attributes characters Color attribute Decay Rate attribute 2nd Directional light overview of 2nd placement of shadows cast by 2nd 3rd Emit Diffuse attribute Emit Specular attribute glowing moon example 2nd 3rd house example 2nd Illuminates by Default attribute importance of 2nd importing boat floating on ocean project in 3D Intensity attribute 2nd LightWave vs. Maya materials and max vs. Maya 2nd 3rd 4th new features no lights feature opticalFX effect overview of 2nd 3rd 4th Point light overview of 2nd 3rd shaded views shadows depth map 2nd 3rd 4th 5th overview of 2nd raytraced 2nd 3rd 4th 5th working with 2nd 3rd 4th 5th Spot light attributes of Cone Angle attribute 2nd 3rd Dropoff attribute 2nd IPR render and 2nd 3rd layer for,creating overview of 2nd 3rd Penumbra Angle attribute three-point three-point approach 2nd types of Volume light overview of 2nd 3rd 4th 5th 6th Lighting pull-down (panel menus) lights adding to scenes 2nd creating max vs. Maya LightWave (NewTek) animation 2nd control interface 2nd global differences from Maya 2nd 3rd lighting materials 2nd 3rd modeling overview of post effects 2nd previewing rendering 2nd viewport navigation line art line of action linear cecay lips, creating List Hotkeys dialog box Live module (Unlimited) loading files from CD-ROM marking menus from CD-ROM 2nd 3rd 4th shelves 2nd 3rd loading images for reference 2nd 3rd 4th local mode for transforms Lock Selection button locking transforms for cameras Loft command (Surfaces menu) Loft Options dialog box lofting squares lofting curves lofting isoparms Look Through Selected command (Panels menu) lossy compression |