Index I

table of contents

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

icons
       camera  
       lasso select  
       light  
       light types  
       pivot point  
IK.   [See Inverse Kinematics]
Illuminates by Default attribute (Attribute Editor)  
image composition
       brightness and contrast   2nd  
       dividing canvas  
       negative space   2nd  
       overview of  
image file formats   2nd   3rd   4th   5th   6th  
image formats, selecting  
image planes
       description of  
       hiding  
images
       importing  
       loading for reference   2nd   3rd   4th  
importing
       from LightWave  
       images  
       Maya files to max  
       scenes  
in-betweens  
Incandescence attribute (Attribute Editor)  
Incandescence map channel  
increasing
       workspace  
incremental save feature   2nd  
Incremental Save feature  
industrial animation  
industrial design  
industrial surfaces
       NURBS and  
inner walls of house, adding  
input
       3D printers  
       3D scanners   2nd  
       overview of  
input connections duplication mode  
Input section
       Channel box  
Insert key   2nd  
Insert Keys button (Graph Editor)  
installing
       add-ons  
       MELscripts  
       plug-ins  
       shaders  
instance
       definition of  
instance copies  
Instanced Geometry particle type  
instanced objects
       max vs. Maya  
Intensity attribute (Attribute Editor)   2nd  
interacting with Maya tutorial   2nd   3rd   4th   5th   6th   7th   8th  
interaction of particles and scene elements
       collisions  
       fields  
       goals  
       overview of  
Interactive Photorealistic Renderer (IPR)  
Interactive Shading command (Shading menu)  
interactive texture placement  
interactive textures   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
interface
       menu bar  
       option box   2nd   3rd  
       overview of   2nd   3rd   4th   5th   6th   7th  
       panel menus   2nd   3rd   4th   5th   6th   7th  
       Status Line   2nd   3rd   4th   5th   6th   7th  
Intersect Surfaces function  
Intersect Surfaces Options dialog box   2nd  
intersecting chimney and back walls   2nd   3rd   4th  
intersecting surfaces  
Inverse Kinematics   2nd   3rd  
       adding to skeletons   2nd   3rd   4th   5th   6th   7th  
       description of   2nd  
inverting object selecting  
IPR (Interactive Photorealistic Renderer)  
IPR (Interactive Photorealistic Renderer) button  
IPR render
       changing light values and  
       light decay, adjusting  
       lighting and   2nd   3rd  
       non-IFF format warning  
       overview of  
IPR rendering
       boat floating on ocean scene  
isoparms
       description of   2nd  
        lofting  



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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