You've had a chance to try out some of the Paint Effects features and create some complex scenes with relatively little effort. Some of the methods you've learned include:
Preparing objects for Paint Effects You can't paint on an object unless it's a NURBS object and has been made paintable during the current Maya session.
Browsing and choosing a brush Maya offers a broad collection of brush presets in the Visor.
Editing brush settings You've learned how to change the way the brush paints and modify the look of the stroke after painting it.
Hiding and unhiding scene elements When you need real-time feedback in Maya, you can hide the objects you aren't working with to get maximum performance from your display.
Previewing your animation When you're animating, you need fast previews of frames , and your scene file is often larger than a graphics card can display in real time. Playblast creates a preview file using your graphics card to help you gauge your animation timing.
Saving your presets You can create brushes and add them to the Shelf or a Visor folder for later use.