Summary

table of contents

Working through the tutorials in this chapter has given you a chance to try out some of the camera attributes and learn how to configure settings for rendering your animation. You learned the following concepts:

  • The different camera types and attributes You have learned the differences between the camera types and how each one gives you a different type of control, as well as the uses of the main attributes for cameras .

  • Animating cameras Even if no objects are moving in your scene, adding a moving camera lends a sense of action to your scene.

  • Easing camera motion You learned to adjust keys in the Graph Editor to give the camera a feeling of mass so that it doesn't start or stop moving too abruptly. This concept also works when you have objects that you want to seem heavy.

  • Visualizing a camera path over terrain You learned how to create a curve to guide your camera's height over terrain, which is important when animating the camera over a curvy surface.

  • Checking your animation Playing and scrubbing through your animation while looking through the Camera view can help you edit your animation.

  • Render Globals settings You've learned how to set up batch renders to get completed movies.

The following chapters add more exotic effects to your spooky house scene. You'll add vegetation and murky fog with Paint Effects in Chapter 13, and then make smoke emit from the chimney in Chapter 14. If you render a movie at that stage, you'll have a complex and complete animation!



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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