Chapter 1: Typhoon: A Fable


Overview

Sometimes it takes a long time for something to be obvious: a shortcut in the neighborhood that you've known all of your life, a connection between two friends, the fact that your parents aren't so bad. It can take a while for the unthinkable to seem clearly natural in retrospect.

So it is with Web sites and user research. For a long time in the short history of Web development, the concept of putting an unfinished product in front of customers was considered an unthinkable luxury or pointless redundancy. The concerns in Web design circles were about branding ("make sure the logo has a blue arc!") or positioning ("we're the amazon.com of bathroom cleaning products!") or being first to market. Investigating and analyzing what users needed was not part of the budget. If a Web site or a product was vaguely usable, then that meant it was useful (and that it would be popular and profitable and whatever other positive outcomes the developers wanted from it). Asking users was irrelevant and likely to damage the brilliance of the design.

Recent history has clearly proved that model wrong. It's not enough to be first to market with a blue circle arc and an online shopping cart. Now it's necessary to have a product that's actually desired by people, that fulfills their needs, and that they can actually use. That means user research. User research is the process of understanding the impact of design on an audience. Surveys, focus groups, and other forms of user research conducted before the design phase can make the difference between a Web site (or any designed product) that is useful, usable, and successful, and one that's an unprofitable exercise in frustration for everyone involved.

Nowadays, it seems obvious that a product should be desired by its audience. But that wasn't always the case. Let's step back to the Web world of the mid-1990s, when perfectly smart and reasonable people (including me) couldn't imagine designing a product that users wouldn't like. Here's what happens when you don't think about the user.




Observing the User Experience. A Practioner's Guide for User Research
Real-World .NET Applications
ISBN: 1558609237
EAN: 2147483647
Year: 2002
Pages: 144

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