Final Adjustment of the Astronaut

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Now, smooth the model using the MeshSmooth modifier.

  • Select the SpaceSuit object and apply the MeshSmooth modifier to it with the parameters shown in Fig. 4.33:

    • Main menu à Modifiers à Subdivision Surfaces à MeshSmooth

    click to expand
    Figure 4.33: Parameters of the MeshSmooth modifier used for the character's smoothing

Explanation 

The use of this tool was considered in detail in the book "3ds max 4: From Objects to Animation."

Select the NURMS (Non-Uniform Rational MeshSmooth) type of smoothing; it is the best one.

To avoid "sagging" the texture, check the Old Style Mapping flag.

Smoothing once will be enough for now.

To take into account the character's sharp angles, check the Separate by Smoothing Group flag. When our astronaut was modeled, we focused on these groups.

To retain the shape, it is also useful to check the Keep Faces Convex flag.

Application of the MeshSmooth modifier noticeably makes objects "look slender." To help the character retained his initial size and volume, apply the Push modifier (Fig. 4.34):

  • Main menu à Modifiers à Parametric Deformers à Push

click to expand
Figure 4.34: Restoring the character's volume using the Push modifier

  • Save your scene.

  • Select the Character01 object and save your character. The astronaut, not the whole scene, will be used further on:

    • Main menu à Character à Save Character

You can find our  Lesson04(Final).max and  Lesson04(Char).chr files on the CD-ROM in the Lessons/Lesson04/Scenes folder.



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Advanced 3Ds Max 5[c] Modeling and Animating
Advanced 3Ds Max 5[c] Modeling and Animating
ISBN: 1931769168
EAN: N/A
Year: 2005
Pages: 136

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