Appendix B: Main Keyboard Shortcuts

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The table below lists the main interface commands that have shortcuts defined after installing 3ds max 5. The list of all main interface commands and additional modules can be found in the Default Keyboard Shortcuts section of interactive help in 3ds max.

Command

Description

Shortcut

 

Object commands

 

Align

Begins the alignment operation

<Alt>+<A>

Cycle Selection Method

Changes the selection method

<Ctrl>+<F>

Delete Objects

Removes objects from the scene

<Del>

Isolate Selection

Works with the selection, hiding all other objects

<Alt>+<Q>

Normal Align

Aligns objects by their normals

<Alt>+<N>

Place Highlight

Positions a light source relative to a surface normal

<Ctrl>+<H>

Polygon Counter

Counts the number of polygons in the selection

<7>

Redo Scene Operation

Reapplies a cancelled operation

<Ctrl>+<Y>

Restrict Plane Cycle

Changes the restricted plane for moving/rotating/scaling

<F8>

Restrict to X

Restricts moving/rotating/scaling along the X axis

<F5>

Restrict to Y

Restricts moving/rotating/scaling along the Y axis

<F6>

Restrict to Z

Restricts moving/rotating/scaling along the Z axis

<F7>

Rotate Mode

Switches to Rotate Mode

<E>

Scale Cycle

Switches to Scale Mode and cycles the method

<Ctrl>+<E>

See-Through Display Toggle

Displays objects in a semi-transparent state

<Alt>+<X>

Select All

Selects all objects/sub-objects

<Ctrl>+<A>

Select Ancestor

Selects an object's "ancestor" in the hierarchical chain

<Page Up>

Select Child

Selects an object's "child" in the hierarchical chain

<Page Down>

Select Invert

Inverts which objects/sub-objects are selected

<Ctrl>+<I>

Select None

Deselects all objects/sub-objects

<Ctrl>+<D>

Select-by-Name Dialog

Allows objects to be selected by name

<H>

Selection Lock Toggle

Activates/deactivates the ability to change the selection

<Space>

Smart Scale

Switches to Smart Scale mode

<R>

Smart Select

Switches to Smart Select mode

<Q>

Snap Percent Toggle

Snaps when scaling

<Shift>+<Ctrl>+<P>

Snap Toggle

Snaps when moving

<S>

Snaps Cycle

Switches the snaps type

<Alt>+<S>

Spacing Tool

Distributes objects along a path

<Shift>+<I>

Sub-object Level 1

Switches to the 1st sub-object level

<1>

Sub-object Level 2

Switches to the 2nd sub-object level

<2>

Sub-object Level 3

Switches to the 3rd sub-object level

<3>

Sub-object Level 4

Switches to the 4th sub-object level

<4>

Sub-object Level 5

Switches to the 5th sub-object level

<5>

Sub-object Level Cycle

Changes the active sub-object level

<Insert>

Sub-object Selection Toggle

Switches between object and sub-object work

<Ctrl>+<B>

Transform Gizmo Size Down

Decreases the extent of the transform gizmo

<->

Transform Gizmo Size Up

Increases the extent of the transform gizmo

<=>

Transform Gizmo Toggle

Displays the transform gizmo

<X>

Transform Type-In Dialog

Takes keyboard input for transformation values

<F12>

Undo Scene Operation

Undoes an operation

<Ctrl>+<Z>

 

Viewport commands

 

Adaptive Degradation Toggle

Dynamically drops the rendering level in shaded viewports, based on display performance

<O>

Angle Snap Toggle

Snaps when rotating

<A>

Background Lock Toggle

Locks the background

<Alt>+<Ctrl>+<B>

Bottom View

Switches to the Bottom view

<B>

Camera View

Switches to the Camera view

<C>

Default Lighting Toggle

Switches to the default lighting

<Ctrl>+<L>

Disable Viewport

Freezes a viewport with respect to changes in other views

<D>

Expert Mode

Closes all screen controls except viewports and menus

<Ctrl>+<X>

Front View

Switches to the Front view

<F>

Hide Cameras Toggle

Hides cameras from view

<Shift>+<C>

Hide Geometry Toggle

Hides geometric objects from view

<Shift>+<G>

Hide Grids Toggle

Hides grids from view

<G>

Hide Helpers Toggle

Hides helper objects from view

<Shift>+<H>

Hide Lights Toggle

Hides light sources from view

<Shift>+<L>

Hide Particle Systems Toggle

Hides particle systems from view

<Shift>+<P>

Hide Space Warps Toggle

Hides space warps from view

<Shift>+<W>

Isometric User View

Switches to an isometric view

<U>

Left View

Switches to the Left view

<L>

Match Camera to View

Synchronizes the camera view with the perspective viewport

<Ctrl>+<C>

Maximize Viewport Toggle

Expands one viewport to occupy the space allotted to all

<Alt>+<W>

Pan View

Shifts the view visible in a viewport

<Ctrl>+<P> or middle mouse button

Pan Viewport

Shifts a viewport so that the mouse position is centered

<I>

Perspective User View

Switches to a perspective view

<P>

Redo Viewport Operation

Reapplies an operation cancelled in a viewport

<Shift>+<Y>

Redraw All Views

Redraws the view in all viewports

<'>

Shade Selected Faces Toggle

Displays selected faces as shaded

<F2>

Show Main Toolbar Toggle

Shows the main toolbar

<Alt>+<6>

Show Safeframes Toggle

Shows the proportions of rendered output, which is useful when the output has a different aspect ratio (e.g., TV screen)

<Shift>+<F>

Show Selection Bracket Toggle

Shows the container surrounding the selected objects

<J>

Show Tab Panel Toggle

Shows the tab panel

<Y>

Spot/Directional Light View

Shows the view from a light source

<Shift>+<4>

Top View

Switches to the Top view

<T>

Undo Viewport Operation

Undoes an operation in a viewport

<Shift>+<Z>

Update Background Image

Redraws the background image

<Alt>+<Shift>+<Ctrl>+<B>

View Edged Faces Toggle

Shows individual object faces

<F4>

Viewport Background

Opens the background dialog

<Alt>+<B>

Wireframe/Smooth+Highlights Toggle

Switches between displaying wireframes and shaded objects in a viewport

<F3>

Zoom Extents

Adjusts the view in a viewport so that all objects are visible

<Alt>+<Ctrl>+<Z>

Zoom Extents All

Adjusts the view in all viewports so that all objects are visible

<Shift>+<<Ctrl>+<Z>

Zoom Extents Selected All

Adjusts the view in all viewports so that all selected objects or sub-objects are visible

<Z>

Zoom Mode

Switches the zoom mode in a viewport

<Alt>+<Z> or <Ctrl>+<Alt>+middle mouse button

Zoom Region Mode

Zooms in on a selected area in a viewport

<Ctrl>+<W>

Zoom Viewport In

Zooms in on the mouse position in a viewport

<[>

Zoom Viewport Out

Zooms out on the mouse position in a viewport

<]>

 

File commands

 

Fetch

Restores the state recorded by the Hold command

<Alt>+<Ctrl>+<F>

Hold

Records the current state

<Alt>+<Ctrl>+<H>

New Scene

Creates a new scene

<Ctrl>+<N>

Open File

Opens a scene from a file

<Ctrl>+<O>

Save File

Saves the scene into a file

<Ctrl>+<S>

 

Rendering commands

 

Environment Dialog

Opens the environment dialog

<8>

Material Editor

Opens the material editor

<M>

Quick Render

Quickly renders the current viewport

<Shift>+<Q>

Render Last

Quickly renders the viewport again, incorporating changes

<F9>

Render Scene

Opens the rendering settings

<F10>

Render To Texture

Opens the "Render To Texture" settings

<0>

 

Animation commands

 

Auto Key Toggle

Turns on keyframing of movement/rotation/scaling; otherwise, all changes are applied to frame 0

<N>

Backup Time One Unit

Moves one frame back

<,>

Forward Time One Unit

Advances one frame forward

<.>

Go to End Frame

Goes to the last frame

<End>

Go to Start Frame

Goes to the first frame

<Home>

Play Animation

Plays/stops the animation in the current viewport

</>

Set Key

Sets the animation key

<K>

Set Key Mode

Sets the animation key mode

<'>

Sound Toggle

Activates/deactivates sound

<\>



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Advanced 3Ds Max 5[c] Modeling and Animating
Advanced 3Ds Max 5[c] Modeling and Animating
ISBN: 1931769168
EAN: N/A
Year: 2005
Pages: 136

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