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The table below lists the main interface commands that have shortcuts defined after installing 3ds max 5. The list of all main interface commands and additional modules can be found in the Default Keyboard Shortcuts section of interactive help in 3ds max.
Command | Description | Shortcut |
---|---|---|
Object commands | ||
Align | Begins the alignment operation | <Alt>+<A> |
Cycle Selection Method | Changes the selection method | <Ctrl>+<F> |
Delete Objects | Removes objects from the scene | <Del> |
Isolate Selection | Works with the selection, hiding all other objects | <Alt>+<Q> |
Normal Align | Aligns objects by their normals | <Alt>+<N> |
Place Highlight | Positions a light source relative to a surface normal | <Ctrl>+<H> |
Polygon Counter | Counts the number of polygons in the selection | <7> |
Redo Scene Operation | Reapplies a cancelled operation | <Ctrl>+<Y> |
Restrict Plane Cycle | Changes the restricted plane for moving/rotating/scaling | <F8> |
Restrict to X | Restricts moving/rotating/scaling along the X axis | <F5> |
Restrict to Y | Restricts moving/rotating/scaling along the Y axis | <F6> |
Restrict to Z | Restricts moving/rotating/scaling along the Z axis | <F7> |
Rotate Mode | Switches to Rotate Mode | <E> |
Scale Cycle | Switches to Scale Mode and cycles the method | <Ctrl>+<E> |
See-Through Display Toggle | Displays objects in a semi-transparent state | <Alt>+<X> |
Select All | Selects all objects/sub-objects | <Ctrl>+<A> |
Select Ancestor | Selects an object's "ancestor" in the hierarchical chain | <Page Up> |
Select Child | Selects an object's "child" in the hierarchical chain | <Page Down> |
Select Invert | Inverts which objects/sub-objects are selected | <Ctrl>+<I> |
Select None | Deselects all objects/sub-objects | <Ctrl>+<D> |
Select-by-Name Dialog | Allows objects to be selected by name | <H> |
Selection Lock Toggle | Activates/deactivates the ability to change the selection | <Space> |
Smart Scale | Switches to Smart Scale mode | <R> |
Smart Select | Switches to Smart Select mode | <Q> |
Snap Percent Toggle | Snaps when scaling | <Shift>+<Ctrl>+<P> |
Snap Toggle | Snaps when moving | <S> |
Snaps Cycle | Switches the snaps type | <Alt>+<S> |
Spacing Tool | Distributes objects along a path | <Shift>+<I> |
Sub-object Level 1 | Switches to the 1st sub-object level | <1> |
Sub-object Level 2 | Switches to the 2nd sub-object level | <2> |
Sub-object Level 3 | Switches to the 3rd sub-object level | <3> |
Sub-object Level 4 | Switches to the 4th sub-object level | <4> |
Sub-object Level 5 | Switches to the 5th sub-object level | <5> |
Sub-object Level Cycle | Changes the active sub-object level | <Insert> |
Sub-object Selection Toggle | Switches between object and sub-object work | <Ctrl>+<B> |
Transform Gizmo Size Down | Decreases the extent of the transform gizmo | <-> |
Transform Gizmo Size Up | Increases the extent of the transform gizmo | <=> |
Transform Gizmo Toggle | Displays the transform gizmo | <X> |
Transform Type-In Dialog | Takes keyboard input for transformation values | <F12> |
Undo Scene Operation | Undoes an operation | <Ctrl>+<Z> |
Viewport commands | ||
Adaptive Degradation Toggle | Dynamically drops the rendering level in shaded viewports, based on display performance | <O> |
Angle Snap Toggle | Snaps when rotating | <A> |
Background Lock Toggle | Locks the background | <Alt>+<Ctrl>+<B> |
Bottom View | Switches to the Bottom view | <B> |
Camera View | Switches to the Camera view | <C> |
Default Lighting Toggle | Switches to the default lighting | <Ctrl>+<L> |
Disable Viewport | Freezes a viewport with respect to changes in other views | <D> |
Expert Mode | Closes all screen controls except viewports and menus | <Ctrl>+<X> |
Front View | Switches to the Front view | <F> |
Hide Cameras Toggle | Hides cameras from view | <Shift>+<C> |
Hide Geometry Toggle | Hides geometric objects from view | <Shift>+<G> |
Hide Grids Toggle | Hides grids from view | <G> |
Hide Helpers Toggle | Hides helper objects from view | <Shift>+<H> |
Hide Lights Toggle | Hides light sources from view | <Shift>+<L> |
Hide Particle Systems Toggle | Hides particle systems from view | <Shift>+<P> |
Hide Space Warps Toggle | Hides space warps from view | <Shift>+<W> |
Isometric User View | Switches to an isometric view | <U> |
Left View | Switches to the Left view | <L> |
Match Camera to View | Synchronizes the camera view with the perspective viewport | <Ctrl>+<C> |
Maximize Viewport Toggle | Expands one viewport to occupy the space allotted to all | <Alt>+<W> |
Pan View | Shifts the view visible in a viewport | <Ctrl>+<P> or middle mouse button |
Pan Viewport | Shifts a viewport so that the mouse position is centered | <I> |
Perspective User View | Switches to a perspective view | <P> |
Redo Viewport Operation | Reapplies an operation cancelled in a viewport | <Shift>+<Y> |
Redraw All Views | Redraws the view in all viewports | <'> |
Shade Selected Faces Toggle | Displays selected faces as shaded | <F2> |
Show Main Toolbar Toggle | Shows the main toolbar | <Alt>+<6> |
Show Safeframes Toggle | Shows the proportions of rendered output, which is useful when the output has a different aspect ratio (e.g., TV screen) | <Shift>+<F> |
Show Selection Bracket Toggle | Shows the container surrounding the selected objects | <J> |
Show Tab Panel Toggle | Shows the tab panel | <Y> |
Spot/Directional Light View | Shows the view from a light source | <Shift>+<4> |
Top View | Switches to the Top view | <T> |
Undo Viewport Operation | Undoes an operation in a viewport | <Shift>+<Z> |
Update Background Image | Redraws the background image | <Alt>+<Shift>+<Ctrl>+<B> |
View Edged Faces Toggle | Shows individual object faces | <F4> |
Viewport Background | Opens the background dialog | <Alt>+<B> |
Wireframe/Smooth+Highlights Toggle | Switches between displaying wireframes and shaded objects in a viewport | <F3> |
Zoom Extents | Adjusts the view in a viewport so that all objects are visible | <Alt>+<Ctrl>+<Z> |
Zoom Extents All | Adjusts the view in all viewports so that all objects are visible | <Shift>+<<Ctrl>+<Z> |
Zoom Extents Selected All | Adjusts the view in all viewports so that all selected objects or sub-objects are visible | <Z> |
Zoom Mode | Switches the zoom mode in a viewport | <Alt>+<Z> or <Ctrl>+<Alt>+middle mouse button |
Zoom Region Mode | Zooms in on a selected area in a viewport | <Ctrl>+<W> |
Zoom Viewport In | Zooms in on the mouse position in a viewport | <[> |
Zoom Viewport Out | Zooms out on the mouse position in a viewport | <]> |
File commands | ||
Fetch | Restores the state recorded by the Hold command | <Alt>+<Ctrl>+<F> |
Hold | Records the current state | <Alt>+<Ctrl>+<H> |
New Scene | Creates a new scene | <Ctrl>+<N> |
Open File | Opens a scene from a file | <Ctrl>+<O> |
Save File | Saves the scene into a file | <Ctrl>+<S> |
Rendering commands | ||
Environment Dialog | Opens the environment dialog | <8> |
Material Editor | Opens the material editor | <M> |
Quick Render | Quickly renders the current viewport | <Shift>+<Q> |
Render Last | Quickly renders the viewport again, incorporating changes | <F9> |
Render Scene | Opens the rendering settings | <F10> |
Render To Texture | Opens the "Render To Texture" settings | <0> |
Animation commands | ||
Auto Key Toggle | Turns on keyframing of movement/rotation/scaling; otherwise, all changes are applied to frame 0 | <N> |
Backup Time One Unit | Moves one frame back | <,> |
Forward Time One Unit | Advances one frame forward | <.> |
Go to End Frame | Goes to the last frame | <End> |
Go to Start Frame | Goes to the first frame | <Home> |
Play Animation | Plays/stops the animation in the current viewport | </> |
Set Key | Sets the animation key | <K> |
Set Key Mode | Sets the animation key mode | <'> |
Sound Toggle | Activates/deactivates sound | <\> |
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