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The set of parameters that control how a specific aspect of animation proceeds. There are controllers that determine intermediate positions between keyframes, as well as controllers based on mathematical algorithms (such as noise) or external effects (sound).
Positions in animation where all object parameters are recorded. There must be at least two for any given animation - one at the start and one at the end.
The point of an object, around which all transformations take place in the course of animation. It can be located anywhere in the scene, even outside the object.
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