Modeless Dialogs

In the Microsoft Foundation Class (MFC) Library version 6.0, modal and modeless dialogs share the same base class, CDialog, and they both use a dialog resource that you can build with the dialog editor. If you're using a modeless dialog with a view, you'll need to know some specialized programming techniques.

Creating Modeless Dialogs

For modal dialogs, you've already learned that you construct a dialog object using a CDialog constructor that takes a resource template ID as a parameter, and then you display the modal dialog window by calling the DoModal member function. The window ceases to exist as soon as DoModal returns. Thus, you can construct a modal dialog object on the stack, knowing that the dialog window has been destroyed by the time the C++ dialog object goes out of scope.

Modeless dialogs are more complicated. You start by invoking the CDialog default constructor to construct the dialog object, but then to create the dialog window you need to call the CDialog::Create member function instead of DoModal. Create takes the resource ID as a parameter and returns immediately with the dialog window still on the screen. You must worry about exactly when to construct the dialog object, when to create the dialog window, when to destroy the dialog, and when to process user-entered data.

Here's a summary of the differences between creating a modal dialog and a modeless dialog.

 Modal DialogModeless Dialog
Constructor usedConstructor with resource ID param Default constructor (no params)
Function used to create window DoModalCreate with resource ID param

User-Defined Messages

Suppose you want the modeless dialog window to be destroyed when the user clicks the dialog's OK button. This presents a problem. How does the view know that the user has clicked the OK button? The dialog could call a view class member function directly, but that would "marry" the dialog to a particular view class. A better solution is for the dialog to send the view a user-defined message as the result of a call to the OK button message-handling function. When the view gets the message, it can destroy the dialog window (but not the object). This sets the stage for the creation of a new dialog.

You have two options for sending Windows messages: the CWnd::SendMessage function or the PostMessage function. The former causes an immediate call to the message-handling function, and the latter posts a message in the Windows message queue. Because there's a slight delay with the PostMessage option, it's reasonable to expect that the handler function has returned by the time the view gets the message.

Dialog Ownership

Now suppose you've accepted the dialog default pop-up style, which means that the dialog isn't confined to the view's client area. As far as Windows is concerned, the dialog's "owner" is the application's main frame window (introduced in Chapter 13), not the view. You need to know the dialog's view to send the view a message. Therefore, your dialog class must track its own view through a data member that the constructor sets. The CDialog constructor's pParent parameter doesn't have any effect here, so don't bother using it.

A Modeless Dialog Example—EX07A

We could convert the Chapter 6 monster dialog to a modeless dialog, but starting from scratch with a simpler dialog is easier. Example EX07A uses a dialog with one edit control, an OK button, and a Cancel button. As in the Chapter 6 example, pressing the left mouse button while the mouse cursor is inside the view window brings up the dialog, but now we have the option of destroying it in response to another event—pressing the right mouse button when the mouse cursor is inside the view window. We'll allow only one open dialog at a time, so we must be sure that a second left button press doesn't bring up a duplicate dialog.

To summarize the upcoming steps, the EX07A view class has a single associated dialog object that is constructed on the heap when the view is constructed. The dialog window is created and destroyed in response to user actions, but the dialog object is not destroyed until the application terminates.

Here are the steps to create the EX07A example:

  1. Run AppWizard to produce \vcpp32\ex07a\ex07a. Accept all the defaults but two: select Single Document and deselect Printing And Print Preview. The options and the default class names are shown here.

  1. Use the dialog editor to create a dialog resource. Choose Resource from Visual C++'s Insert menu, and then select Dialog. The dialog editor assigns the ID IDD_DIALOG1 to the new dialog. Change the dialog caption to Modeless Dialog. Accept the default OK and Cancel buttons with IDs IDOK and IDCANCEL, and then add a static text control and an edit control with the default ID IDC_EDIT1. Change the static text control's caption to Edit 1. Here is the completed dialog.

Be sure to select the dialog's Visible property.

  1. Use ClassWizard to create the CEx07aDialog class. Choose ClassWizard from Microsoft Visual C++'s View menu. Fill in the New Class dialog as shown here, and then click the OK button.

    Add the message-handling functions shown next. To add a message-handling function, click on an object ID, click on a message, and then click the Add Function button. The Add Member Function dialog box appears. Edit the function name if necessary, and click the OK button.

Object IDMessageMember Function
IDCANCELBN_CLICKEDOnCancel
IDOKBN_CLICKEDOnOK

  1. Add a variable to the CEx07aDialog class. While in ClassWizard, click on the Member Variables tab, choose the IDC_EDIT1 control, and then click the Add Variable button to add the CString variable m_strEdit1.

  2. Edit ex07aDialog.h to add a view pointer and function prototypes. Type in the following boldface code in the CEx07aDialog class declaration:

    private:     CView* m_pView; 

    Also, add the function prototypes as follows:

    public:     CEx07aDialog(CView* pView);     BOOL Create(); 

Using the CView class rather than the CEx07aView class allows the dialog class to be used with any view class.

  1. Edit ex07aDialog.h to define the WM_GOODBYE message ID. Add the following line of code:

    #define WM_GOODBYE     WM_USER + 5

    The Windows constant WM_USER is the first message ID available for user-defined messages. The application framework uses a few of these messages, so we'll skip over the first five messages.

Visual C++ maintains a list of symbol definitions in your project's resource.h file, but the resource editor does not understand constants based on other constants. Don't manually add WM_GOODBYE to resource.h because Visual C++ might delete it.

  1. Add the modeless constructor in the file ex07aDialog.cpp. You could modify the existing CEx07aDialog constructor, but if you add a separate one, the dialog class can serve for both modal and modeless dialogs. Add the lines shown below.

    CEx07aDialog::CEx07aDialog(CView* pView)  // modeless constructor {     m_pView = pView; } 

    You should also add the following line to the AppWizard-generated modal constructor:

    m_pView = NULL;

    The C++ compiler is clever enough to distinguish between the modeless constructor CEx07aDialog(CView*) and the modal constructor CEx07aDialog(CWnd*). If the compiler sees an argument of class CView or a derived CView class, it generates a call to the modeless constructor. If it sees an argument of class CWnd or another derived CWnd class, it generates a call to the modal constructor.

  2. Add the Create function in ex07aDialog.cpp. This derived dialog class Create function calls the base class function with the dialog resource ID as a parameter. Add the following lines:

    BOOL CEx07aDialog::Create() {     return CDialog::Create(CEx07aDialog::IDD); } 

Create is not a virtual function. You could have chosen a different name if you had wanted to.

  1. Edit the OnOK and OnCancel functions in ex07aDialog.cpp. These virtual functions generated by ClassWizard are called in response to dialog button clicks. Add the following boldface code:

    void CEx07aDialog::OnCancel()  // not really a message handler {     if (m_pView != NULL) {         // modeless case -- do not call base class OnCancel         m_pView->PostMessage(WM_GOODBYE, IDCANCEL);     }     else {         CDialog::OnCancel(); // modal case     } } void CEx07aDialog::OnOK()      // not really a message handler {     if (m_pView != NULL) {         // modeless case -- do not call base class OnOK         UpdateData(TRUE);         m_pView->PostMessage(WM_GOODBYE, IDOK);     }     else {         CDialog::OnOK(); // modal case     } } 

    If the dialog is being used as a modeless dialog, it sends the user-defined message WM_GOODBYE to the view. We'll worry about handling the message later.

For a modeless dialog, be sure you do not call the CDialog::OnOK or CDialog::OnCancel function. This means you must override these virtual functions in your derived class; otherwise, using the Esc key, the Enter key, or a button click would result in a call to the base class functions, which call the Windows EndDialog function. EndDialog is appropriate only for modal dialogs. In a modeless dialog, you must call DestroyWindow instead, and if necessary, you must call UpdateData to transfer data from the dialog controls to the class data members.

  1. Edit the ex07aView.h header file. You need a data member to hold the dialog pointer:

    private:     CEx07aDialog* m_pDlg; 

    If you add the forward declaration

    class CEx07aDialog;

    at the beginning of ex07aView.h, you won't have to include ex07aDialog.h in every module that includes ex07aView.h.

  2. Modify the CEx07aView constructor and destructor in the file ex07aView.cpp. The CEx07aView class has a data member m_pDlg that points to the view's CEx07aDialog object. The view constructor constructs the dialog object on the heap, and the view destructor deletes it. Add the following boldface code:

    CEx07aView::CEx07aView() {     m_pDlg = new CEx07aDialog(this); } CEx07aView::~CEx07aView() {     delete m_pDlg; // destroys window if not already destroyed } 

  3. Add code to the virtual OnDraw function in the ex07aView.cpp file. The CEx07aView OnDraw function (whose skeleton was generated by AppWizard) should be coded as follows in order to prompt the user to press the mouse button:

    void CEx07aView::OnDraw(CDC* pDC) {     pDC->TextOut(0, 0, "Press the left mouse button here."); } 

  4. Use ClassWizard to add CEx07aView mouse message handlers. Add handlers for the WM_LBUTTONDOWN and WM_RBUTTONDOWN messages. Now edit the code in file ex07aView.cpp as follows:

    void CEx07aView::OnLButtonDown(UINT nFlags, CPoint point) {     // creates the dialog if not created already     if (m_pDlg->GetSafeHwnd() == 0) {         m_pDlg->Create(); // displays the dialog window     } } void CEx07aView::OnRButtonDown(UINT nFlags, CPoint point) {     m_pDlg->DestroyWindow();     // no problem if window was already destroyed } 

    For most window types except main frame windows, the DestroyWindow function does not destroy the C++ object. We want this behavior because we'll take care of the dialog object's destruction in the view destructor.

  5. Add the dialog header include statement to file ex07aView.cpp. While you're in ex07aView.cpp, add the following dialog header include statement after the view header include statement:

    #include "ex07aView.h" #include "ex07aDialog.h" 

  6. Add your own message code for the WM_GOODBYE message. Because ClassWizard does not support user-defined messages, you must write the code yourself. This task makes you appreciate the work ClassWizard does for the other messages.

    With Win32, the wParam and lParam parameters are the usual means of passing message data. In a mouse button down message, for example, the mouse x and y coordinates are packed into the lParam value. With the MFC library, message data is passed in more meaningful parameters. The mouse position is passed as a CPoint object. User-defined messages must use wParam and lParam, so you can use these two variables however you want. In this example, we've put the button ID in wParam.

  7. Build and test the application. Build and run EX07A. Press the left mouse button, and then press the right button. (Be sure the mouse cursor is outside the dialog window when you press the right mouse button.) Press the left mouse button again and enter some data, and then click the dialog's OK button. Does the view's TRACE statement correctly list the edit control's contents?

If you use the EX07A view and dialog classes in an MDI application, each MDI child window can have one modeless dialog. When the user closes an MDI child window, the child's modeless dialog is destroyed because the view's destructor calls the dialog destructor, which, in turn, destroys the dialog window.



Programming Visual C++
Advanced 3ds max 5 Modeling & Animating
ISBN: 1572318570
EAN: 2147483647
Year: 1997
Pages: 331
Authors: Boris Kulagin
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