The Visual C Components

Microsoft Visual C++ is two complete Windows application development systems in one product. If you so choose, you can develop C-language Windows programs using only the Win32 API. C-language Win32 programming is described in Charles Petzold's book Programming Windows 95 (Microsoft Press, 1996). You can use many Visual C++ tools, including the resource editors, to make low-level Win32 programming easier.

Visual C++ also includes the ActiveX Template Library (ATL), which you can use to develop ActiveX controls for the Internet. ATL programming is neither Win32 C-language programming nor MFC programming, and it's complex enough to deserve its own book.

This book is not about C-language Win32 programming or ATL programming (although Chapter 29 and Chapter 30 provide an introduction to ATL). It's about C++ programming within the MFC library application framework that's part of Visual C++. You'll be using the C++ classes documented in the Microsoft Visual C++ MFC Library Reference (Microsoft Press, 1997), and you'll also be using application framework-specific Visual C++ tools such as AppWizard and ClassWizard.

Use of the MFC library programming interface doesn't cut you off from the Win32 functions. In fact, you'll almost always need some direct Win32 calls in your MFC library programs.

A quick run-through of the Visual C++ components will help you get your bearings before you zero in on the application framework. Figure 1-1 shows an overview of the Visual C++ application build process.

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Figure 1-1. The Visual C++ application build process.

Microsoft Visual C++ 6.0 and the Build Process

Visual Studio 6.0 is a suite of developer tools that includes Visual C++ 6.0. The Visual C++ IDE is shared by several tools including Microsoft Visual J++. The IDE has come a long way from the original Visual Workbench, which was based on QuickC for Windows. Docking windows, configurable toolbars, plus a customizable editor that runs macros, are now part of Visual Studio. The online help system (now integrated with the MSDN Library viewer) works like a Web browser. Figure 1-2 shows Visual C++ 6.0 in action.

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Figure 1-2. Visual C++ 6.0 windows.

If you've used earlier versions of Visual C++ or another vendor's IDE, you already understand how Visual C++ 6.0 operates. But if you're new to IDEs, you'll need to know what a project is. A project is a collection of interrelated source files that are compiled and linked to make up an executable Windows-based program or a DLL. Source files for each project are generally stored in a separate subdirectory. A project depends on many files outside the project subdirectory too, such as include files and library files.

Experienced programmers are familiar with makefiles. A makefile stores compiler and linker options and expresses all the interrelationships among source files. (A source code file needs specific include files, an executable file requires certain object modules and libraries, and so forth.) A make program reads the makefile and then invokes the compiler, assembler, resource compiler, and linker to produce the final output, which is generally an executable file. The make program uses built-in inference rules that tell it, for example, to invoke the compiler to generate an OBJ file from a specified CPP file.

In a Visual C++ 6.0 project, there is no makefile (with an MAK extension) unless you tell the system to export one. A text-format project file (with a DSP extension) serves the same purpose. A separate text-format workspace file (with a DSW extension) has an entry for each project in the workspace. It's possible to have multiple projects in a workspace, but all the examples in this book have just one project per workspace. To work on an existing project, you tell Visual C++ to open the DSW file and then you can edit and build the project.

Visual C++ creates some intermediate files too. The following table lists the files that Visual C++ generates in the workspace.

File ExtensionDescription
APSSupports ResourceView
BSCBrowser information file
CLWSupports ClassWizard
DEPDependency file
DSPProject file*
DSWWorkspace file*
MAKExternal makefile
NCBSupports ClassView
OPTHolds workspace configuration
PLGBuilds log file

* Do not delete or edit in a text editor.

The Resource Editors—Workspace ResourceView

When you click on the ResourceView tab in the Visual C++ Workspace window, you can select a resource for editing. The main window hosts a resource editor appropriate for the resource type. The window can also host a wysiwyg editor for menus and a powerful graphical editor for dialog boxes, and it includes tools for editing icons, bitmaps, and strings. The dialog editor allows you to insert ActiveX controls in addition to standard Windows controls and the new Windows common controls (which have been further extended in Visual C++ 6.0). Chapter 3 shows pictures of the ResourceView page and one of the resource editors (the dialog editor).

Each project usually has one text-format resource script (RC) file that describes the project's menu, dialog, string, and accelerator resources. The RC file also has #include statements to bring in resources from other subdirectories. These resources include project-specific items, such as bitmap (BMP) and icon (ICO) files, and resources common to all Visual C++ programs, such as error message strings. Editing the RC file outside the resource editors is not recommended. The resource editors can also process EXE and DLL files, so you can use the clipboard to "steal" resources, such as bitmaps and icons, from other Windows applications.

The C/C++ Compiler

The Visual C++ compiler can process both C source code and C++ source code. It determines the language by looking at the source code's filename extension. A C extension indicates C source code, and CPP or CXX indicates C++ source code. The compiler is compliant with all ANSI standards, including the latest recommendations of a working group on C++ libraries, and has additional Microsoft extensions. Templates, exceptions, and runtime type identification (RTTI) are fully supported in Visual C++ version 6.0. The C++ Standard Template Library (STL) is also included, although it is not integrated into the MFC library.

The Source Code Editor

Visual C++ 6.0 includes a sophisticated source code editor that supports many features such as dynamic syntax coloring, auto-tabbing, keyboard bindings for a variety of popular editors (such as VI and EMACS), and pretty printing. In Visual C++ 6.0, an exciting new feature named AutoComplete has been added. If you have used any of the Microsoft Office products or Microsoft Visual Basic, you might already be familiar with this technology. Using the Visual C++ 6.0 AutoComplete feature, all you have to do is type the beginning of a programming statement and the editor will provide you with a list of possible completions to choose from. This feature is extremely handy when you are working with C++ objects and have forgotten an exact member function or data member name—they are all there in the list for you. You no longer have to memorize thousands of Win32 APIs or rely heavily on the online help system, thanks to this new feature.

The Resource Compiler

The Visual C++ resource compiler reads an ASCII resource script (RC) file from the resource editors and writes a binary RES file for the linker.

The Linker

The linker reads the OBJ and RES files produced by the C/C++ compiler and the resource compiler, and it accesses LIB files for MFC code, runtime library code, and Windows code. It then writes the project's EXE file. An incremental link option minimizes the execution time when only minor changes have been made to the source files. The MFC header files contain #pragma statements (special compiler directives) that specify the required library files, so you don't have to tell the linker explicitly which libraries to read.

The Debugger

If your program works the first time, you don't need the debugger. The rest of us might need one from time to time. The Visual C++ debugger has been steadily improving, but it doesn't actually fix the bugs yet. The debugger works closely with Visual C++ to ensure that breakpoints are saved on disk. Toolbar buttons insert and remove breakpoints and control single-step execution. Figure 1-3 illustrates the Visual C++ debugger in action. Note that the Variables and Watch windows can expand an object pointer to show all data members of the derived class and base classes. If you position the cursor on a simple variable, the debugger shows you its value in a little window. To debug a program, you must build the program with the compiler and linker options set to generate debugging information.

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Figure 1-3. The Visual C++ debugger window.

Visual C++ 6.0 adds a new twist to debugging with the Edit And Continue feature. Edit And Continue lets you debug an application, change the application, and then continue debugging with the new code. This feature dramatically reduces the amount of time you spend debugging because you no longer have to manually leave the debugger, recompile, and then debug again. To use this feature, simply edit any code while in the debugger and then hit the continue button. Visual C++ 6.0 automatically compiles the changes and restarts the debugger for you.

AppWizard

AppWizard is a code generator that creates a working skeleton of a Windows application with features, class names, and source code filenames that you specify through dialog boxes. You'll use AppWizard extensively as you work through the examples in this book. Don't confuse AppWizard with older code generators that generate all the code for an application. AppWizard code is minimalist code; the functionality is inside the application framework base classes. AppWizard gets you started quickly with a new application.

Advanced developers can build custom AppWizards. Microsoft Corporation has exposed its macro-based system for generating projects. If you discover that your team needs to develop multiple projects with a telecommunications interface, you can build a special wizard that automates the process.

ClassWizard

ClassWizard is a program (implemented as a DLL) that's accessible from Visual C++'s View menu. ClassWizard takes the drudgery out of maintaining Visual C++ class code. Need a new class, a new virtual function, or a new message-handler function? ClassWizard writes the prototypes, the function bodies, and (if necessary) the code to link the Windows message to the function. ClassWizard can update class code that you write, so you avoid the maintenance problems common to ordinary code generators. Some ClassWizard features are available from Visual C++'s WizardBar toolbar, shown in Figure 1-2.

The Source Browser

If you write an application from scratch, you probably have a good mental picture of your source code files, classes, and member functions. If you take over someone else's application, you'll need some assistance. The Visual C++ Source Browser (the browser, for short) lets you examine (and edit) an application from the class or function viewpoint instead of from the file viewpoint. It's a little like the "inspector" tools available with object-oriented libraries such as Smalltalk. The browser has the following viewing modes:

  • Definitions and References—You select any function, variable, type, macro, or class and then see where it's defined and used in your project.

  • Call Graph/Callers Graph—For a selected function, you'll see a graphical representation of the functions it calls or the functions that call it.

  • Derived Classes and Members/Base Classes and Members—These are graphical class hierarchy diagrams. For a selected class, you see the derived classes or the base classes plus members. You can control the hierarchy expansion with the mouse.

  • File Outline—For a selected file, the classes, functions, and data members appear together with the places in which they're defined and used in your project.

A typical browser window is shown in Chapter 3.

If you rearrange the lines in any source code file, Visual C++ regenerates the browser database when you rebuild the project. This increases the build time.

In addition to the browser, Visual C++ has a ClassView option that does not depend on the browser database. You get a tree view of all the classes in your project, showing member functions and data members. Double-click on an element, and you see the source code immediately. The ClassView does not show hierarchy information, whereas the browser does.

Online Help

In Visual C++ 6.0, the help system has been moved to a separate application named the MSDN Library Viewer. This help system is based on HTML. Each topic is covered in an individual HTML document; then all are combined into indexed files. The MSDN Library Viewer uses code from Microsoft Internet Explorer 4.0, so it works like the Web browser you already know. MSDN Library can access the help files from the Visual C++ CD-ROM (the default installation option) or from your hard disk, and it can access HTML files on the Internet.

Visual C++ 6.0 allows you to access help in four ways:

  • By book—When you choose Contents from Visual C++'s Help menu, the MSDN Library application switches to a contents view. Here Visual Studio, Visual C++, Win32 SDK documentation, and more is organized hierarchically by books and chapters.

  • By topic—When you choose Search from Visual C++'s Help menu, it automatically opens the MSDN Library Viewer. You can then select the Index tab, type a keyword, and see the topics and articles included for that keyword.

  • By word—When you choose Search from Visual C++'s Help menu, it invokes the MSDN Library with the Search tab active. With this tab active, you can type a combination of words to view articles that contain those words.

  • F1 help—This is the programmer's best friend. Just move the cursor inside a function, macro, or class name, and then press the F1 key and the help system goes to work. If the name is found in several places—in the MFC and Win32 help files, for example—you choose the help topic you want from a list window.

Whichever way you access online help, you can copy any help text to the clipboard for inclusion in your program.

Windows Diagnostic Tools

Visual C++ 6.0 contains a number of useful diagnostic tools. SPY++ gives you a tree view of your system's processes, threads, and windows. It also lets you view messages and examine the windows of running applications. You'll find PVIEW (PVIEW95 for Windows 95) useful for killing errant processes that aren't visible from the Windows 95 task list. (The Windows NT Task Manager, which you can run by right-clicking the toolbar, is an alternative to PVIEW.) Visual C++ also includes a whole suite of ActiveX utilities, an ActiveX control test program (now with full source code in Visual C++ 6.0), the help workshop (with compiler), a library manager, binary file viewers and editors, a source code profiler, and other utilities.

Source Code Control

During development of Visual C++ 5.0, Microsoft bought the rights to an established source code control product named SourceSafe. This product has since been included in the Enterprise Edition of Visual C++ and Visual Studio Enterprise, and it is integrated into Visual C++ so that you can coordinate large software projects. The master copy of the project's source code is stored in a central place on the network, and programmers can check out modules for updates. These checked-out modules are usually stored on the programmer's local hard disk. After a programmer checks in modified files, other team members can synchronize their local hard disk copies to the master copy. Other source code control systems can also be integrated into Visual C++.

The Gallery

The Visual C++ Components and Controls Gallery lets you share software components among different projects. The Gallery manages three types of modules:

  • ActiveX controls—When you install an ActiveX control (OCX—formerly OLE control), an entry is made in the Windows Registry. All registered ActiveX controls appear in the Gallery's window, so you can select them in any project.

  • C++ source modules—When you write a new class, you can add the code to the Gallery. The code can then be selected and copied into other projects. You can also add resources to the Gallery.

  • Visual C++ components—The Gallery can contain tools that let you add features to your project. Such a tool could insert new classes, functions, data members, and resources into an existing project. Some component modules are supplied by Microsoft (Idle time processing, Palette support, and Splash screen, for example) as part of Visual C++. Others will be supplied by third-party soft-ware firms.

If you decide to use one of the prepackaged Visual C++ components, try it out first in a dummy project to see if it's what you really want. Otherwise, it might be difficult to remove the generated code from your regular project.

All user-generated Gallery items can be imported from and exported to OGX files. These files are the distribution and sharing medium for Visual C++ components.

The Microsoft Foundation Class Library Version 6.0

The Microsoft Foundation Class Library version 6.0 (the MFC library, for short) is really the subject of this book. It defines the application framework that you'll be learning intimately. Chapter 2 gets you started with actual code and introduces some important concepts.

The Microsoft Active Template Library

ATL is a tool, separate from MFC, for building ActiveX controls. You can build ActiveX controls with either MFC or ATL, but ATL controls are much smaller and quicker to load on the Internet. Chapter 29 and Chapter 30 provide a brief overview of ATL and creating ActiveX controls with ATL.



Programming Visual C++
Advanced 3ds max 5 Modeling & Animating
ISBN: 1572318570
EAN: 2147483647
Year: 1997
Pages: 331
Authors: Boris Kulagin
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