We now have the code we need to present the user with a window ready for the addition of DirectDraw and Direct3D capabilities. If you installed the sample code and you want to test the code presented so far, open the RoadRage workspace and make the Chap2 project the active project. Start the program and you'll see a window like the one shown in Figure 2-5.
Figure 2-5 The screen from this chapter's code
This screen is blank because no content has been defined yet. In subsequent chapters, as we get into DirectDraw and Direct3D code, we'll begin filling this window with fun 3D content!