In this chapter, you learned about several advanced Direct3D concepts. You saw how to load and utilize static and animated 3D characters in a DrawPrimitive-based Immediate Mode application. You also learned how to load and use both 3D Studio Max and Quake II models and had a chance to read about or view all the necessary code. Using this code, you can create applications that are far more powerful than you could normally produce using the built-in Direct3D functionality.
In Chapter 14, you'll find a variety of hints for optimizing your 3D applications. If you use these tips when designing your applications, you'll greatly boost the performance of your games and simulations.