Conclusion

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In this chapter, you learned about several advanced Direct3D concepts. You saw how to load and utilize static and animated 3D characters in a DrawPrimitive-based Immediate Mode application. You also learned how to load and use both 3D Studio Max and Quake II models and had a chance to read about or view all the necessary code. Using this code, you can create applications that are far more powerful than you could normally produce using the built-in Direct3D functionality.

In Chapter 14, you'll find a variety of hints for optimizing your 3D applications. If you use these tips when designing your applications, you'll greatly boost the performance of your games and simulations.



Inside Direct3D
Inside Direct3D (Dv-Mps Inside)
ISBN: 0735606137
EAN: 2147483647
Year: 1999
Pages: 131

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