Chapter 13 -- Loading and Animating 3D Models

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Chapter 13

If you intend to develop games or simulations with high-quality graphics and animation, you should know how to load 3D model files generated by external tools. You also need to be able to animate these models, especially those representing the characters that will be in your program. In this chapter, we'll examine techniques for adding 3D objects and animated characters to a 3D world.



Inside Direct3D
Inside Direct3D (Dv-Mps Inside)
ISBN: 0735606137
EAN: 2147483647
Year: 1999
Pages: 131

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