Conclusion

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In this chapter, you learned about stencil buffers and the exciting effects they can produce. In today's market, making your code stand out is a requisite if you want it to sell your applications and keep your users coming back for more. Incorporating strategic stencil-buffer effects into the introduction and into the body of a 3D real-time game might help you win over even the most discriminating game players.

In Chapter 13, we'll discuss how to load and animate 3D models. Creating animated, lifelike characters that your users can interact with is one of the most powerful capabilities you can add to any game.



Inside Direct3D
Inside Direct3D (Dv-Mps Inside)
ISBN: 0735606137
EAN: 2147483647
Year: 1999
Pages: 131

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